had similar bug on w8.
crops broken confirmed with my own data.
moved to bugs.
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sabinati
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sabinati
- Posts: 15527
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Re: Crops Broken?
also, crops lose quality when being harvested. inspected a crop and it was q10, harvested and it was q8.
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Ysh
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Re: Crops Broken?
I plant quality 10 beetroot. Inspect planted beetroot, it is quality 10. Harvest beetroot and get 1 quality 10 beetroot and 1 quality 15 beetroot. So I think at least it is not completely broken.
I have become victory of very nice Jordan Coles Contest! Enjoy my winning submit here if it pleasures you.Kaios wrote:Spice Girls are integral to understanding Ysh's thought process when communicating, duly noted.
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sMartins
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Re: Crops Broken?
Is it not +5/-5?sabinati wrote:also, crops lose quality when being harvested. inspected a crop and it was q10, harvested and it was q8.
"If their quality is below the local quality field for that type of crop -- all crops have their own -- they will, for each generation, change their quality from -5 to +5. If they are above the local quality field they will instead change in quality from -5 to +2, for each generation."
Sounds all right to me...probaby they are changing quality when you harvest them? Maybe the inspect tool need to be updated as well... How much your farming?
Only thing we have to discover is what this mean: "local quality field for that type of crop" ...to me sounds like areas on the map like WWW or nodes
Make friends with the other crabs or try to escape the bucket.
I'd hardly call anything the Bible of our times. » special thanks to MagicManICT
I only logged in to say this sentence. by neeco » 30 Oct 2018, 02:57
Default Client, Best Client!
I'd hardly call anything the Bible of our times. » special thanks to MagicManICT
I only logged in to say this sentence. by neeco » 30 Oct 2018, 02:57
Default Client, Best Client!
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Adder1234
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Re: Crops Broken?
In terms of improving trade, it might work for smaller villages and hermits, but larger factions will just build super farms all over the map dedicated to different crops.
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MrPunchers
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Re: Crops Broken?
The meme that factions crop q won't be over the q field, nice one.Adder1234 wrote:In terms of improving trade, it might work for smaller villages and hermits, but larger factions will just build super farms all over the map dedicated to different crops.
Suck me good and hard thru my jorts
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sabinati
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Re: Crops Broken?
i had 30 farming at the time. looks like they changed the quality modifier from planting to harvest. i did actually get some that increased today.sMartins wrote:Is it not +5/-5?sabinati wrote:also, crops lose quality when being harvested. inspected a crop and it was q10, harvested and it was q8.
"If their quality is below the local quality field for that type of crop -- all crops have their own -- they will, for each generation, change their quality from -5 to +5. If they are above the local quality field they will instead change in quality from -5 to +2, for each generation."
Sounds all right to me...probaby they are changing quality when you harvest them? Maybe the inspect tool need to be updated as well... How much your farming?
Only thing we have to discover is what this mean: "local quality field for that type of crop" ...to me sounds like areas on the map like WWW or nodes
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Damon_Cooper
- Posts: 200
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Re: Crops Broken?
I have 10 farming, and still getting 30q beetroots sometimesabinati wrote:i had 30 farming at the time. looks like they changed the quality modifier from planting to harvest. i did actually get some that increased today.
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jorb
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Re: Crops Broken?
Crop quality changes randomly every time you harvest a plant.
Each crop has a quality field unique to itself.
The quality is, every harvest, randomly changed from -5 to +5, if your crop quality is below the local quality field for that crop.
The quality is, every harvest, randomly changed from -5 to +2, if your crop quality is above the local quality field for that crop.
The quality is always negatively affected if your farming value is lower than your crop quality.
Each crop tile is randomized individually.
This is the same mechanic as in legacy, barring the quality fields change, and the change to how the farming value is used.
Testing cannot immediately reproduce a problem with this, but it may depend on local variables. Please verify that there is indeed a real problem here. There is a decent chance that you have simply had a few bad rolls of the dice on small batches.
Each crop has a quality field unique to itself.
The quality is, every harvest, randomly changed from -5 to +5, if your crop quality is below the local quality field for that crop.
The quality is, every harvest, randomly changed from -5 to +2, if your crop quality is above the local quality field for that crop.
The quality is always negatively affected if your farming value is lower than your crop quality.
Each crop tile is randomized individually.
This is the same mechanic as in legacy, barring the quality fields change, and the change to how the farming value is used.
Testing cannot immediately reproduce a problem with this, but it may depend on local variables. Please verify that there is indeed a real problem here. There is a decent chance that you have simply had a few bad rolls of the dice on small batches.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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shubla
- Posts: 13041
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- Location: Finland
Re: Crops Broken?
Why did you do this?jorb wrote:Crop quality changes randomly every time you harvest a plant.
Each crop has a quality field unique to itself.
The quality is, every harvest, randomly changed from -5 to +5, if your crop quality is below the local quality field for that crop.
The quality is, every harvest, randomly changed from -5 to +2, if your crop quality is above the local quality field for that crop.
The quality is always negatively affected if your farming value is lower than your crop quality.
Each crop tile is randomized individually.
This is the same mechanic as in legacy, barring the quality fields change, and the change to how the farming value is used.
Testing cannot immediately reproduce a problem with this, but it may depend on local variables. Please verify that there is indeed a real problem here. There is a decent chance that you have simply had a few bad rolls of the dice on small batches.
More clicking hell?
Less clicking = less data transmitting and processing power required = less electricity used = world will be saved!
With random crop qls you are literally destroying the world we live in!!!

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