Game Development: Wolverine Instructions

Announcements about major changes in Haven & Hearth.
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linkfanpc
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Re: Game Development: Wolverine Instructions

Post by linkfanpc »

spawningmink wrote:
littlealex wrote:
Luesal wrote:when will that be fixed? Image
What's the point of only claiming the gate? You can bash the other sides of the wall and leave no scent.
noone has siegecraft you doornob
Wrecking Ball? :roll:
jorb wrote:Hitting a "Ghejejiiwlonk" with your "Umappawoozle" for eightyfifteen points of "Sharmakookel", simply makes no sense.
randomtelelocxyz wrote:want wish to jorb stop loving gayanal porn
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Mafious
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Re: Game Development: Wolverine Instructions

Post by Mafious »

another usain bolt animal, great...

btw jorb sledge hammer shouldn't be weapons, they are way too crude to be effective, doesn't have good balance, thats why warhammers are small they do the job so there is no need for them to bigger or heavier. btw spears need to have a bonus vs animals, no ones goes hunting with a sword or battleaxe.
https://strawpoll.com/xh2d3zr2 if you give a fuck about mining vote on this. Make mining great again! Bring back old supports.
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Granger
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Re: Game Development: Wolverine Instructions

Post by Granger »

Luesal wrote:when will that be fixed? Image
And this?
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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dafels
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Re: Game Development: Wolverine Instructions

Post by dafels »

jorb wrote:We've been developing, and here's what's new.
[*] Added "Combat Instructions". Combat Instructions can be used to teach attacks and moves to others.
Thank you sir
iamahh
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Re: Game Development: Wolverine Instructions

Post by iamahh »

Image
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Jacobian123
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Re: Game Development: Wolverine Instructions

Post by Jacobian123 »

Laughing wale curio?
W3-W8 - Hermit
W9 - (Ex)-Leader of Vidarrheim

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Aethyr
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Re: Game Development: Wolverine Instructions

Post by Aethyr »

Why is this thread under the Crab thread?
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borka
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Re: Game Development: Wolverine Instructions

Post by borka »

Reindeer prolly would destroy the immersion of having great walls - make herds great again! ;)
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FictionRyu
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Re: Game Development: Wolverine Instructions

Post by FictionRyu »

Aethyr wrote:Why is this thread under the Crab thread?
Bench Crab is stickied and this one is not. Why are the that way? Iunno.
Scooby Doo taught us that the real monsters are humans.
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borka
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Re: Game Development: Wolverine Instructions

Post by borka »

jorbtar wrote:Inspect dead animals back in
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