yay updates
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maze
- Posts: 2819
- Joined: Sat Mar 27, 2010 3:15 am
- Location: Canada
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ctopolon3
- Posts: 488
- Joined: Mon Nov 23, 2015 10:22 am
Re: Game Development: Phrygian Barrel Basket
"game become easy, i should report about that, i wanna suffer"Funny how we don't get bug reports on things like that
here was only way to open 8 cupboards at once, thk u jorb its now impossibleYou can no longer use such crafting stations while mounted
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Onep
- Posts: 2530
- Joined: Sat Nov 02, 2013 8:59 pm
- Location: Walwus
Re: Game Development: Phrygian Barrel Basket
Ooh that's neat hat, I might have to pick that one up soon.
Also, real interesting thread here...
viewtopic.php?f=40&t=60019
Also, real interesting thread here...
viewtopic.php?f=40&t=60019
“We still, alas, cannot forestall it-
This dreadful ailment's heavy toll;
The spleen is what the English call it,
We call it simply, Russian soul.”
An idea to consider: Tedium, a Feature.
Do you like Onep? Do you think he'd look good in green? www.Onep4mod.com
Jorb hates me. :\
This dreadful ailment's heavy toll;
The spleen is what the English call it,
We call it simply, Russian soul.”
An idea to consider: Tedium, a Feature.
Do you like Onep? Do you think he'd look good in green? www.Onep4mod.com
Jorb hates me. :\
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LadyGoo
- Posts: 2767
- Joined: Sat Jul 09, 2011 9:06 am
Re: Game Development: Phrygian Barrel Basket
Great stuff! IMHO, the change with the barrels is one of the most game-changing things. Happy to see major steps taken towards the automatization and can't wait to see the next world's new political landscape. I used to make baking bots 80% based on the hassle of gathering all the ingredients together and filling cupboards with buckets of water and wheat. The next crucial things to change would be:jorb wrote: [*] You may now craft directly from barrels. A side effect of this is that items reserved/marked for someone else's crafting are now highlighted in red, rather than your own green. Suggested here, among other places. You're welcome.
[*] Added "Wicker Picker", handheld basket which holds mushrooms, true herbs, fruits, berries, nuts, leaves, and flowers. The basket works pretty much like the buckets, in terms of needing to be equipped when full, and such. Please be gentle on what you bug report that you can't carry in it. Already decided against Mussels, Seashells & Cave Coral. Suggested plenty.
- to craft from the piles placed on adjacent tiles (2 tiles radii around the character), this would improve the problems with curio botting so much;
- auto-drinking while crafting stuff;
- auto-placing stockpiles while harvesting crops or mining;
- harvesting dreams in an easier way.
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Справочная Конференция [Ru]: https://join.skype.com/fnAcsc0srDBN
Trade Conference [Eng-Ru]: https://join.skype.com/gNT6Rs92PTtM
W10 Queen of Dis fiancée of Leanne69 (Lolo)
W9 Hive [Ruler]
W8 Dis [Chieftain]
W7 Ofir [Lawspeaker]
W6 Dis [Chieftain] & Disneyland
W5 Vitterstad [Lawspeaker]
W4 A.D. [Fighter]
W3 Garden of Metallurgists [LS]
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Granger
- Posts: 9255
- Joined: Mon Mar 22, 2010 2:00 pm
Re: Game Development: Phrygian Barrel Basket
Nice QoL patch, thanks!
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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Forest
- Posts: 82
- Joined: Wed Apr 13, 2011 8:51 pm
Re: Game Development: Phrygian Barrel Basket
Great patch! Thank you.
I think autostokpile can be easyly made similiar to landskaping mechanics. So you need only pleace stokpile near harvest/mine zone and all stuff will go in stockpiles.
So much of this!LadyGoo wrote:Great stuff! IMHO, the change with the barrels is one of the most game-changing things. Happy to see major steps taken towards the automatization and can't wait to see the next world's new political landscape. I used to make baking bots 80% based on the hassle of gathering all the ingredients together and filling cupboards with buckets of water and wheat. The next crucial things to change would be:jorb wrote: [*] You may now craft directly from barrels. A side effect of this is that items reserved/marked for someone else's crafting are now highlighted in red, rather than your own green. Suggested here, among other places. You're welcome.
[*] Added "Wicker Picker", handheld basket which holds mushrooms, true herbs, fruits, berries, nuts, leaves, and flowers. The basket works pretty much like the buckets, in terms of needing to be equipped when full, and such. Please be gentle on what you bug report that you can't carry in it. Already decided against Mussels, Seashells & Cave Coral. Suggested plenty.
- to craft from the piles placed on adjacent tiles (2 tiles radii around the character), this would improve the problems with curio botting so much;
- auto-drinking while crafting stuff;
- auto-placing stockpiles while harvesting crops or mining;
- harvesting dreams in an easier way.
I think autostokpile can be easyly made similiar to landskaping mechanics. So you need only pleace stokpile near harvest/mine zone and all stuff will go in stockpiles.
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xChapx
- Posts: 26
- Joined: Thu Apr 05, 2012 8:27 am
Re: Game Development: Phrygian Barrel Basket
do you guys use SCRUM? you make fast advancements every week
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jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: Game Development: Phrygian Barrel Basket
Thank you. I'm afraid formalized development structures best described using words like "agile", and "holistic" will get laughed right out of here. If anything, there's a certain inherent agility in only managing two people.xChapx wrote:do you guys use SCRUM? you make fast advancements every week
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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ErdTod
- Posts: 577
- Joined: Wed Sep 21, 2011 7:53 pm
Re: Game Development: Phrygian Barrel Basket
I think over these many years they just got accustomed into self-management and working together in an efficient way, which is usually not available for new teams or in formal companies. I have no idea what I'm talking about though.xChapx wrote:do you guys use SCRUM? you make fast advancements every week
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TurtleHermit
- Posts: 88
- Joined: Mon Sep 16, 2013 1:37 am
Re: Game Development: Phrygian Barrel Basket
Yes, No, Yes (if it will work as similar thing to surveying land), Yes.LadyGoo wrote: - to craft from the piles placed on adjacent tiles (2 tiles radii around the character), this would improve the problems with curio botting so much;
- auto-drinking while crafting stuff;
- auto-placing stockpiles while harvesting crops or mining;
- harvesting dreams in an easier way.
No auto-drinking please. I can understand rest but that one is just complete going auto for several minutes. I can see already some people complaining why auto-drinking wouldn't be implemented nearly everywhere... just no.
