Why not just let a piece or two stored in the pile rot from time to time as an upkeep?KoE wrote:Possibly you could even use a build sign's decay mechanism (extremely slowed down!) to put a bit of a tax on storing huge quantities of things. Or perhaps you have to pay an 'upkeep' of some kind of preservative. (All this purely speculative and possibly terrible ideas, of course).
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burgingham
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Re: Do "building signs" ever expire?
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burgingham
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Re: Do "building signs" ever expire?
Two kinda offtopic things:
I used to get a warning when I wanted to post something and another user had posted in between, this seems to be missing now
Moderators could maybe split this thread because it is more of a C&I discussion now.
I used to get a warning when I wanted to post something and another user had posted in between, this seems to be missing now
Moderators could maybe split this thread because it is more of a C&I discussion now.
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KoE
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Re: Do "building signs" ever expire?
On topic:
*well, the way decay worked before I took my hiatus at the start of the second world. I dunno if it's changed. I've certainly noticed my kiln and ovens seem to turn red (well, redder) fast, though, but that may have just been the low civilization.
Off-topic:
Yeah, we've definitely got two different tracks going here so a split might be in order. As for the 'warning', that still works for me (I got it when I mentioned the bit at the end of my last post).
Actually, that's exactly what I meant. It just occurred to me I might have imagined loftar (or somebody, anyway) suggesting the implementation of a decay-hit hitting a build sign making an item inside 'rot'. Of course with the way decay works*, that makes multi-tile stockpiles more susceptible.burgingham wrote:Why not just let a piece or two stored in the pile rot from time to time as an upkeep?
*well, the way decay worked before I took my hiatus at the start of the second world. I dunno if it's changed. I've certainly noticed my kiln and ovens seem to turn red (well, redder) fast, though, but that may have just been the low civilization.
Off-topic:
Yeah, we've definitely got two different tracks going here so a split might be in order. As for the 'warning', that still works for me (I got it when I mentioned the bit at the end of my last post).
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Jackard
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Re: Do "building signs" ever expire?
obviously, stockpiles would be used for basic resources, the building blocks of H&Hloftar wrote:It seems my point didn't quite make it across. :)
When Avu just says "stockpile", it sounds to me like a general object which stores any amount of anything; which would, obviously, make all other containers obsolete. In order for that not to happen, it would be necessary to limit what a "stockpile" could stockpile, and (possibly) also the amount of it. My point was to invite discussion about what kind of such limitations would be reasonable.
“A designer knows he has achieved perfection not when there is nothing left to add, but when there is nothing left to take away.”
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Brickbreaker
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Re: Do "building signs" ever expire?
Jorb isn't the only one that doesn't respect authority.Jackard wrote:hahahaha-noloftar wrote:You mean so that the current containers are obsoleted entirely?Avu wrote:STOCKPILES FIRST THEN YOU CAN FUCK WITH SIGNS! kthnxbye
Can you ban him too?
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Jackard
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Re: Do "building signs" ever expire?
Irony.Brickbreaker wrote:Jorb isn't the only one that doesn't respect authority. Can you ban him too?Jackard wrote:hahahaha-no
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loftar
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Re: Do "building signs" ever expire?
Why would I assume that? Why, because you are Avu, Maker of Inane Statements. :)Avu wrote:Why would you assume that? In a thread about signs you want to decay. In a forum where this topic has come multiple times and the same issues has been put forward each time.
On a more serious note, I did, of course, not assume that. In fact, I assumed that you actually did not, and I intended to make it clear with my second statement that, because it sounded like you meant that in spite of you obviously not actually meaning that, some clarification might be in order. I am sorry about my utter failure in communication.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Wisp
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Re: Do "building signs" ever expire?
Wha?loftar wrote:Why would I assume that? Why, because you are Avu, Maker of Inane Statements.Avu wrote:Why would you assume that? In a thread about signs you want to decay. In a forum where this topic has come multiple times and the same issues has been put forward each time.
On a more serious note, I did, of course, not assume that. In fact, I assumed that you actually did not, and I intended to make it clear with my second statement that, because it sounded like you meant that in spite of you obviously not actually meaning that, some clarification might be in order. I am sorry about my utter failure in communication.
Jackard wrote:GREETINGS INTERNET FRIEND
WE HAVE NEVER MET BEFORE, BUT WOULD YOU LIKE TO JOIN MY UNSECRET SERVICE WHICH LACKS EVEN A COMMON PURPOSE? I HEAR SPIES GET LOTS OF ADVENTURE FOLLOWED BY HOT SEX.
PLEASE LIST YOUR CREDENTIALS IF SO. I WILL SEE WHETHER I CAN WORK YOU INTO MY ARBITRARY HIERARCHY.
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sabinati
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Re: Do "building signs" ever expire?
this is pretty impressiveloftar wrote:Why would I assume that? Why, because you are Avu, Maker of Inane Statements.Avu wrote:Why would you assume that? In a thread about signs you want to decay. In a forum where this topic has come multiple times and the same issues has been put forward each time.
On a more serious note, I did, of course, not assume that. In fact, I assumed that you actually did not, and I intended to make it clear with my second statement that, because it sounded like you meant that in spite of you obviously not actually meaning that, some clarification might be in order. I am sorry about my utter failure in communication.