Haven & Hearth Combat System Guide v1.402 (updated 07-03-11)

Ask, answer and discuss any and all topics about the hows, whys, wheres and whens of playing Haven & Hearth.
ImAwesome
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Re: Haven & Hearth Combat System Guide v1.402 (updated 07-03

Post by ImAwesome »

MagicManICT wrote:ie a Wall of Bones because animals can't break skeletons.
always funny seeing them break the body of another animal you've just killed though
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MagicManICT
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Re: Haven & Hearth Combat System Guide v1.402 (updated 07-03

Post by MagicManICT »

I guess I should qualify my previous post a bit better. Apologies for any confusion it might have caused.

Trolls (and animals in general) can't break human skeletons.
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longblacksocks
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Re: Haven & Hearth Combat System Guide v1.402 (updated 07-03

Post by longblacksocks »

Just a quick question. I was sparring with a village-mate today and I kept getting advantage without using any skills or attacking. Is there a move he was using that gives the opponent advantage?!
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TeckXKnight
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Re: Haven & Hearth Combat System Guide v1.402 (updated 07-03

Post by TeckXKnight »

longblacksocks wrote:Just a quick question. I was sparring with a village-mate today and I kept getting advantage without using any skills or attacking. Is there a move he was using that gives the opponent advantage?!
Combat Maneuvers, yes: Combat Meditation.
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raupe91
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Re: Haven & Hearth Combat System Guide v1.402 (updated 07-03

Post by raupe91 »

Thx for this wonderful Guide!
powerpoint
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Re: Haven & Hearth Combat System Guide v1.402 (updated 07-03

Post by powerpoint »

1.MOVE SPEED: RANK1/2/3/4 (player crawl/walk/run/fastest run)
2.any creatures's battle-move give +0.5 battle intensity
3.when player or creatures use attack crush target def-meter to 0 and damage target, battle intensity - 4
-----------------------------------------
ANT

HP: Confirm > 54 surmise HP =55 OR 60
(WIKI HP=50, i think it is worng, or random MAX HP change)

MOVE SPEED: RANK1 (= player crawl speed)
Attack/def meter auto regen: every 3sec 2-->3-->2-->3 (same with player)
(if ant use keep skill cast,the meter regen Temporary no work)

Ant battle skill:

1."ANT JUMP!!"
give ant +8% attack meter,stop ant attack/def meter regen
+0.5 battle intensity( OR any creatures's battle-move give +0.5 battle intensity)

skill cd:
10 battle intensiry 2sec+-

2."ANT ATTACK!!"
when ant attack bar>75(confirm) , ant cast attack
skill damage:15 for player keep-move(=player 0 def meter)
attack weight: 2
skill armor penetrate:50~55%! (15-->8)
(wear a AC class 200/200 bronze plate,
the ant alway can damage you 8 point shp for you keep-move)
skill cd:unknown
------------------------

LEVEL4 FOX

HP:for wiki LEVELX40 (I NO TEST)

LEVEL4 FOX maneuver weight: 23

FOX SPEED:i no test

FOX battle skill:

1."FOX JUMP!!" (icon:like a black-cat jump)
give FOX +8% attack meter,stop FOX attack/def meter regen
+0.5 battle intensiry

skill cd:10 FOX battle intensity ,cd 1 sec

2."FOX IP get (icon: a black Mouth biting)
FOX get 1 IP, i no test the atk-meter/def-meter up/down

3."FOX NO-IP ATTACK" (icon:a red canine tooth)
when fox atk-bar > 75% (same for ant),it use this to attack you
attack weight:19~19.5

attack-Damage:70 for 0armor class(i use keep-move test)
(but if you keep-move, the fox atk bar <75 ,sometime it use this attack too)

armor penetrate 10% (if you enough-AC (AC>63) max damage 7)

4."FOX 4-IP ATTACK" (icon:a red Mouth biting)

when fox atk-bar > 75% ,and FOX have 4-IP,it use this to attack you
(if fox IP >= 4 ,it never use no-ip attack)
damage:70 for 0armor class(i use keep-move test)
(but if you keep-move, the fox atk bar <75 ,sometime it use too)

attack weight:28
damage:unknown(no-test)
armor penetrate:unknown(no-test)
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uudon
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Re: Haven & Hearth Combat System Guide v1.402 (updated 07-03

Post by uudon »

I laughed when I saw the 9000+ IP :lol:
:^)
gogis
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Boar fight

Post by gogis »

vs Boar, I definetely kill it, but I want more insights.

Current stats: 80UAC, 118str, 21agi(all this armor negs)

My strategy
I pretty much always use Dodge as stance, I dont have enough weight with Bloodlust/Oak, this stances soak up my overall energies way to fast.
I use FLAB and Seize as means to get advantage, I didnt liked Skuld+Charge - it's seems slower/drain my energies.
I am aware that FLAB gives initiative to boar and he will use his advantage move more often but from my experience i gain both lines % and keep advantage intact if I use FLAB indefenitely. My advantage comes from times when I can spam Seize.
Overall I keep switching between FLAB/Seize/Jump/Charge/Slide till I get 12IP and 2-5 advantage and use combo Punch/Sting/KTTO and its always do damage. Usualy 2-3 hits is a kill. I think all process is ~15 mins.

What can I do to improve it?
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dageir
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Re: Haven & Hearth Combat System Guide v1.402 (updated 07-03

Post by dageir »

Is this guide up to date after the coming of W7?
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MagicManICT
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Re: Haven & Hearth Combat System Guide v1.402 (updated 07-03

Post by MagicManICT »

dageir wrote:Is this guide up to date after the coming of W7?
no, not really. still pretty accurate, but not complete. the moves that were "balanced" need to be updated properly. The animals, as far as I can tell, haven't been changed otherwise.

@gogis: you really should work on using bloodlust and oak stance. These change instantly, so you just make sure you switch out of bloodlust before the boar makes an attack. (swap at about 75 attack meter). Anticipate some lag, though. Nothing like getting hit with bloodlust on when you're fighting keeping your defense meter up. Having either of those on is a much better boost to combat performance than just using dodge which does absolutely nothing, even if you do have a crappy delta. If you feel brave, toggle on Death or Glory for a tick or two to get an extra IP here and there.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.

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