Game Client modified by Ender
Moderator: Phades
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lemondegrasse
- Posts: 13
- Joined: Sat Jul 27, 2013 7:09 pm
Re: Game Client modified by Ender
The map doesn't seem to be working? I mean the map in the game files which is stitched together from mini maps. When I open the file "map.html" in the "map" folder, it only seems to use mini map tiles from the most recent time I've played: anything farther out that I explored in the past doesn't show up. It's a little bit inconvenient when I'm trying to find my way back to somewhere that I have been before, but isn't showing up in my map (and it would be unfeasible to explore everything every time I played). How do I fix this?
"You were doing something I didn't like and I was throwing a great party, so I destroyed you"
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aghmed
- Posts: 238
- Joined: Fri Sep 07, 2012 7:20 pm
- Location: between London and third part of LSD
Re: Game Client modified by Ender
its because EVERY time you walk inside/outside building mine or when you relog server gives you random coords.
for example when you log out you have (322231,2321441) and when you log in you have (-2334124,-412321)
it is to make you more confused about your real world position
for example when you log out you have (322231,2321441) and when you log in you have (-2334124,-412321)
it is to make you more confused about your real world position
public static class StupidJavaCodeContainer {
/* oh, i love swing. */
class checkOutMyPathfinder{

}}
/* oh, i love swing. */
class checkOutMyPathfinder{

}}
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cadoms
- Posts: 2
- Joined: Tue May 03, 2011 7:18 am
Re: Game Client modified by Ender
My client does not allow me to extend claims... nothing show's up when I click the claim... am I missing a file? Also, It doesn't show how much LP a curio will give me.
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borka
- Posts: 9965
- Joined: Thu Feb 03, 2011 7:47 pm
- Location: World of Sprucecap
Re: Game Client modified by Ender
@lemondegrasse
You ned to edit the currentsession.js to the map subfolder name you want to have shown, but do change only the xxxx part
Also check this thread: http://www.havenandhearth.com/forum/vie ... 86#p407323
@cadoms
get Ender update (06.04.12) - unpack into Ender folder
You ned to edit the currentsession.js to the map subfolder name you want to have shown, but do change only the xxxx part
Code: Select all
var currentSession = 'xxxxxxxxxxxxxxx';Also check this thread: http://www.havenandhearth.com/forum/vie ... 86#p407323
@cadoms
get Ender update (06.04.12) - unpack into Ender folder
Avatar by SacreDoom
Java 8 - manually downloads - good to check for actual versions url here:
viewtopic.php?f=42&t=40331
Remember what the dormouse said: Feed your head Feed your head
Java 8 - manually downloads - good to check for actual versions url here:
viewtopic.php?f=42&t=40331
Remember what the dormouse said: Feed your head Feed your head
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Tornjak
- Posts: 3
- Joined: Tue Jul 30, 2013 3:56 pm
Re: Game Client modified by Ender
Does anybody know how i can use Ender Client on Linux? (ubuntu 12.04)
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Bouza
- Posts: 1
- Joined: Fri May 06, 2011 12:56 pm
Re: Game Client modified by Ender
this is what my screen looks like when I run enders, even if its run with the update or the skin file extracted! running on a laptop with 2gb ram + windows 8? probably running a crap graphics card any ideas?
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borka
- Posts: 9965
- Joined: Thu Feb 03, 2011 7:47 pm
- Location: World of Sprucecap
Re: Game Client modified by Ender
Avatar by SacreDoom
Java 8 - manually downloads - good to check for actual versions url here:
viewtopic.php?f=42&t=40331
Remember what the dormouse said: Feed your head Feed your head
Java 8 - manually downloads - good to check for actual versions url here:
viewtopic.php?f=42&t=40331
Remember what the dormouse said: Feed your head Feed your head
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borka
- Posts: 9965
- Joined: Thu Feb 03, 2011 7:47 pm
- Location: World of Sprucecap
Re: Game Client modified by Ender
Bouza wrote:this is what my screen looks like when I run enders, even if its run with the update or the skin file extracted! running on a laptop with 2gb ram + windows 8? probably running a crap graphics card any ideas?
What laptop with what graphic, w8 Bit, etc. ?!?
Avatar by SacreDoom
Java 8 - manually downloads - good to check for actual versions url here:
viewtopic.php?f=42&t=40331
Remember what the dormouse said: Feed your head Feed your head
Java 8 - manually downloads - good to check for actual versions url here:
viewtopic.php?f=42&t=40331
Remember what the dormouse said: Feed your head Feed your head
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lordkameron
- Posts: 2
- Joined: Thu Aug 01, 2013 6:53 am
[Ender Mod] Helping out a friend
So my good chap has been having some issues with running the Ender UI modification. He runs on a windows 7 x64 bit system and claims he has the 64 bit version of Java.
Now then, we've been trying to get the run.bat to work properly without much success. We've done the fix that calls for changing the file path "C:\
(both Program files and x86)" and have bared no fruit. When changed to basic "Program Files" w/out the x86 we were given this fancy dancy wall of text (we applied a pause at the end of the .bat to see it)
Upon further inspection we found this,
Would this likely be the cause? Is it possible my friends processor can only handle 32-bit java? Or am I just shooting in the dark?
I await any helpful replies.
Kameron
P.S. My friend plans on streaming the game and wanted me to shamelessly link him to his Twitch.tv....sorry. Mechjaw's twitch
Now then, we've been trying to get the run.bat to work properly without much success. We've done the fix that calls for changing the file path "C:\
(both Program files and x86)" and have bared no fruit. When changed to basic "Program Files" w/out the x86 we were given this fancy dancy wall of text (we applied a pause at the end of the .bat to see it)
Code: Select all
C:\Users\Mechjaw\Desktop\HnH_Ender_x64>"C:\Program Files (x86)\java\jre7\bin\jav
a.exe" -Xms256m -Xmx512m -jar haven.jar moltke.seatribe.se
Exception in thread "Haven main thread" java.lang.UnsatisfiedLinkError: C:\Users
\Mechjaw\Desktop\HnH_Ender_x64\jogl.dll: Can't load AMD 64-bit .dll on a IA 32-b
it platform
at java.lang.ClassLoader$NativeLibrary.load(Native Method)
at java.lang.ClassLoader.loadLibrary1(Unknown Source)
at java.lang.ClassLoader.loadLibrary0(Unknown Source)
at java.lang.ClassLoader.loadLibrary(Unknown Source)
at java.lang.Runtime.loadLibrary0(Unknown Source)
at java.lang.System.loadLibrary(Unknown Source)
at com.sun.opengl.impl.NativeLibLoader.loadLibraryInternal(NativeLibLoad
er.java:189)
at com.sun.opengl.impl.NativeLibLoader.access$000(NativeLibLoader.java:4
9)
at com.sun.opengl.impl.NativeLibLoader$DefaultAction.loadLibrary(NativeL
ibLoader.java:80)
at com.sun.opengl.impl.NativeLibLoader.loadLibrary(NativeLibLoader.java:
103)
at com.sun.opengl.impl.NativeLibLoader.access$200(NativeLibLoader.java:4
9)
at com.sun.opengl.impl.NativeLibLoader$1.run(NativeLibLoader.java:111)
at java.security.AccessController.doPrivileged(Native Method)
at com.sun.opengl.impl.NativeLibLoader.loadCore(NativeLibLoader.java:109
)
at com.sun.opengl.impl.windows.WindowsGLDrawableFactory.<clinit>(Windows
GLDrawableFactory.java:60)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at javax.media.opengl.GLDrawableFactory.getFactory(GLDrawableFactory.jav
a:106)
at javax.media.opengl.GLCanvas.chooseGraphicsConfiguration(GLCanvas.java
:520)
at javax.media.opengl.GLCanvas.<init>(GLCanvas.java:131)
at javax.media.opengl.GLCanvas.<init>(GLCanvas.java:90)
at haven.HavenPanel.<init>(HavenPanel.java:77)
at haven.MainFrame.<init>(MainFrame.java:159)
at haven.MainFrame.main2(MainFrame.java:272)
at haven.MainFrame.access$100(MainFrame.java:52)
at haven.MainFrame$6.run(MainFrame.java:327)
at java.lang.Thread.run(Unknown Source)
Exception in thread "Haven resource loader" haven.Resource$LoadException: Load e
rror in resource paginae/craft/rustroot(v3), from filesystem res source (.\res)
at haven.Resource$Loader.handle(Resource.java:487)
at haven.Resource$Loader.run(Resource.java:450)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.IllegalStateException: Shutdown in progress
at java.lang.ApplicationShutdownHooks.add(Unknown Source)
at java.lang.Runtime.addShutdownHook(Unknown Source)
at com.sun.imageio.stream.StreamCloser$2.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at com.sun.imageio.stream.StreamCloser.addToQueue(Unknown Source)
at javax.imageio.stream.FileCacheImageInputStream.<init>(Unknown Source)
at com.sun.imageio.spi.InputStreamImageInputStreamSpi.createInputStreamI
nstance(Unknown Source)
at javax.imageio.ImageIO.createImageInputStream(Unknown Source)
at javax.imageio.ImageIO.read(Unknown Source)
at haven.Resource$Image.<init>(Resource.java:549)
at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)
at sun.reflect.NativeConstructorAccessorImpl.newInstance(Unknown Source)
at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(Unknown Sou
rce)
at java.lang.reflect.Constructor.newInstance(Unknown Source)
at haven.Resource.load(Resource.java:1089)
at haven.Resource.access$300(Resource.java:74)
at haven.Resource$Loader.handle(Resource.java:471)
... 2 more
C:\Users\Mechjaw\Desktop\HnH_Ender_x64>pause
Press any key to continue . . .Upon further inspection we found this,
Can't load AMD 64-bit .dll on a IA 32-bit platform
Would this likely be the cause? Is it possible my friends processor can only handle 32-bit java? Or am I just shooting in the dark?
I await any helpful replies.
Kameron
P.S. My friend plans on streaming the game and wanted me to shamelessly link him to his Twitch.tv....sorry. Mechjaw's twitch
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olgeigracexD
- Posts: 76
- Joined: Wed Sep 08, 2010 7:40 pm
Re: [Ender Mod] Helping out a friend
Download 32bit version of Ender (x32)