I am 2k on hd : ) Come at me bro.Tamalak wrote:Big fan of tiny maps. Let's have a really slow-mo Age of Empires going
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overtyped
- Posts: 3906
- Joined: Tue Sep 28, 2010 2:09 am
- Location: Quaran book burning festival
Re: Game Development: Prelude pt. II
Early world exploit: Put your hearthfire inside a cave, then hold shift to position a claim right in front of a cave. After 8 hours the claim will be unbreakable. Since your hearthfire is inside the cave, you can still get back inside, and leave, but nobody will be able to enter, effectively making you unraidable for the first 3-7 days. Enjoy
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jordancoles
- Posts: 14168
- Joined: Sun May 29, 2011 6:50 pm
- Location: British Columbia, Canada
Re: Game Development: Prelude pt. II
Pras
Check out my pro-tips threadDuhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.

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DamJNeT
- Posts: 412
- Joined: Fri Jul 01, 2011 12:21 pm
- Location: Worldwide
Re: Game Development: Prelude pt. II
Nice 
People complaining about the caps, you're far from what's to come. With hardcore gamers/raiders subbing and getting skills 1/3rd faster than the rest watch out for those black skills super early world.
Bob Dole I seriously hope you cannot reach 140%, 130% being a lot already. Sure in 3 months every big players will be capped, subbed or not.
But I foresee more drama early world than last time xD
Otherwise, good update guys, I love the way you have to do things. Try them out, if they don't work try something else, and don't camp your positions. Long live !
People complaining about the caps, you're far from what's to come. With hardcore gamers/raiders subbing and getting skills 1/3rd faster than the rest watch out for those black skills super early world.
Bob Dole I seriously hope you cannot reach 140%, 130% being a lot already. Sure in 3 months every big players will be capped, subbed or not.
But I foresee more drama early world than last time xD
Otherwise, good update guys, I love the way you have to do things. Try them out, if they don't work try something else, and don't camp your positions. Long live !
Last edited by DamJNeT on Thu Feb 18, 2016 4:23 am, edited 1 time in total.
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Morrighan
- Posts: 137
- Joined: Sun Aug 04, 2013 11:52 pm
- Location: Canada
Re: Game Development: Prelude pt. II
Not happy with the Charter Stone change 
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ven
- Posts: 1120
- Joined: Tue Feb 09, 2016 12:17 am
Re: Game Development: Prelude pt. II
Wait what? Do you have a reason for that or you just heard the ten people or so who complained about it?jorb wrote:[*] New characters will spawn all over the initial 250x250 minimaps, rather than the central 50x50 as they presently do.[/list]
Venator
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TeckXKnight
- Posts: 8274
- Joined: Tue Jul 13, 2010 2:31 am
- Location: How Do I?
Re: Game Development: Prelude pt. II
An area of 62,500 minimaps will be stripped barren slower and won't be as easy of a hunting ground for those that go to scope out new players compared to a starting area of 2,500.ven wrote:Wait what? Do you have a reason for that or you just heard the ten people or so who complained about it?jorb wrote:[*] New characters will spawn all over the initial 250x250 minimaps, rather than the central 50x50 as they presently do.[/list]
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Tamalak
- Posts: 879
- Joined: Sun Feb 20, 2011 12:31 am
Re: Game Development: Prelude pt. II
Oh wait whathey? Is it going to be even harder for me to meet up with my friends? Or did I miss a way we can start together?New characters will spawn all over the initial 250x250 minimaps, rather than the central 50x50 as they presently do.
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DamJNeT
- Posts: 412
- Joined: Fri Jul 01, 2011 12:21 pm
- Location: Worldwide
Re: Game Development: Prelude pt. II
With the energy thing preventing alt spam, give us back the hearth fire secret, so I can finally, finally play with my friend... please ?ven wrote:Wait what? Do you have a reason for that or you just heard the ten people or so who complained about it?jorb wrote:[*] New characters will spawn all over the initial 250x250 minimaps, rather than the central 50x50 as they presently do.[/list]
or keep it 50x50
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loftar
- Posts: 9096
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- Location: Your character database
Re: Game Development: Prelude pt. II
Since there are party arrows and whatnot now, the problem to be solved is much smaller to begin with. We actually intended to increase the spawn area even of the current world, but just never got around to it.ven wrote:Wait what? Do you have a reason for that or you just heard the ten people or so who complained about it?
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Thedrah
- Posts: 943
- Joined: Fri Apr 08, 2011 2:20 am
- Location: behind you
Re: Game Development: Prelude pt. II
what if the area that you get spawned at is a small area that moves? like changes daily or something
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