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Pozitron
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Re: Game Development: Approaches to Combat pt. II
I think that shield up should protect from arrows in front, but reduce the movement speed f.e. up to second. Weight of shot can be calculated as melee, only if target has shield up (and mb is without horse).
Last edited by Pozitron on Wed Jun 15, 2016 10:00 am, edited 1 time in total.
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Glorthan
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Re: Game Development: Approaches to Combat pt. II
Hunting archery damage is way too high as is. You can one shot up to deer on day one from a boat.boreial wrote:jorb wrote:We are aware that archery is crazy right now. We intend to change it. Generally speaking I want to reduce damage but increase accuracy.
As long as the change involves some sort of damage reduction based on armor I'm all for a reduced damage theory, However reducing it too much overall will certainly affect hunting so please keep that in mind when making your planned changes.
Please and Thank You
Fixing animal fleeing at the same time as changing archery damage would be nice.
Directional based archery combat could be amazing, especially in group fights.Pozitron wrote:I think that only shield up should protect from arrows in front, but reduce the movement speed f.e. up to second. Weight of shot can be calculated as melee, only if target has shield up (and mb is without horse).
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shubla
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Re: Game Development: Approaches to Combat pt. II
I dont hate this update, but I hate thing that you still havent fixed archery.

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Ozzy123
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Re: Game Development: Approaches to Combat pt. II
quick dodge is too op now, you cant break it in any way xd
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dzielny_wojownik
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Re: Game Development: Approaches to Combat pt. II
rip sword combat, it will be b12s all over now
i was kinda hoping for new moves to be added that wouldve fixed the "unwinnable" 1v1s.
also, which stat is used for the defence weight? ua or mc?
i was kinda hoping for new moves to be added that wouldve fixed the "unwinnable" 1v1s.
also, which stat is used for the defence weight? ua or mc?
There was a wise soviet conscript that was surrounded by the enemy on the battle of Stalingrad. A mortar shot teared his pants apart causing a big hole in his pants right on his right butt cheek. He felt a glorious cold ass breeze of wind on his butt cheek, like it would be sent by stalin himself, he said - hide your butts
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Pozitron
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Re: Game Development: Approaches to Combat pt. II
I agree.dzielny_wojownik wrote:rip sword combat, it will be b12s all over now
In my opinion the only way to save swordsmen in new combat system is to give shields block from the arrows
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dzielny_wojownik
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Re: Game Development: Approaches to Combat pt. II
is it me? or yield ground doesnt work properly
There was a wise soviet conscript that was surrounded by the enemy on the battle of Stalingrad. A mortar shot teared his pants apart causing a big hole in his pants right on his right butt cheek. He felt a glorious cold ass breeze of wind on his butt cheek, like it would be sent by stalin himself, he said - hide your butts
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jorb
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Re: Game Development: Approaches to Combat pt. II
Why?dzielny_wojownik wrote:rip sword combat, it will be b12s all over now
We were under the impression that shield and parry were the biggest offenders in that department. Not so? Quick dodge might be too good still, but that aside.i was kinda hoping for new moves to be added that wouldve fixed the "unwinnable" 1v1s.
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ydex
- Posts: 747
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Re: Game Development: Approaches to Combat pt. II
Maybe parry but still definitly not so. Are OP knocks back in any form?jorb wrote:
We were under the impression that shield and parry were the biggest offenders in that department. Not so? Quick dodge might be too good still, bu that aside.
bold
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jorb
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Re: Game Development: Approaches to Combat pt. II
Feel free to suggest changes to the moves you find to be causing the problem.
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