Game Development: Approaches to Combat pt. II

Announcements about major changes in Haven & Hearth.
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jorb
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Game Development: Approaches to Combat pt. II

Post by jorb »

We've been developing, and here's what's new.

Test server combat changes
-------------------------------
  • Attacks and maneuvers no longer have color dimensions.
  • Combat buffs no longer have their own defense bars, and no longer block attacks. Instead they have effects, quite simply.
  • Queued attacks are (again) interrupted by moving.
  • Several/most attacks and maneuvers have been changed in one way or another. Notably steal thunder, parry, and shield up should all be less OP. Flex and jump are both faster. Quick Dodge regenerates less and has more cooldown.
  • There is now a stat cap of 300 in Valhalla, and all characters there start at that level. You can lower your stats by eating if you so desire. General item quality in Valhalla should be higher.
  • The combat hotbelt now uses the hotkeys 1-5 and QWERT, instead of 1-0.
The .jnlp for the test server is here: http://sh.seatribe.se/hafen/java/ftest.jnlp

Changes pushed to the real server
-------------------------------
  • Natural resources now inform you, upon inspection, of the time left until their next resource spawn.
Enjoy!
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

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Onep
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Re: Game Development: Approaches to Combat pt. II

Post by Onep »

jorb wrote:
  • Natural resources now inform you, upon inspection, of the time left until their next resource spawn.
Enjoy!
Oh neato
“We still, alas, cannot forestall it-
This dreadful ailment's heavy toll;
The spleen is what the English call it,
We call it simply, Russian soul.”

An idea to consider: Tedium, a Feature.
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roboboy33
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Re: Game Development: Approaches to Combat pt. II

Post by roboboy33 »

jorb wrote:
Natural resources now inform you, upon inspection, of the time left until their next resource spawn.
Bloodbaths incoming
what the fuck say
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Venseer
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Re: Game Development: Approaches to Combat pt. II

Post by Venseer »

jorb wrote:
  • Natural resources now inform you, upon inspection, of the time left until their next resource spawn.
Thank you!
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stya
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Re: Game Development: Approaches to Combat pt. II

Post by stya »

  • Natural resources now inform you, upon inspection, of the time left until their next resource spawn.
Ok I'm drunk but I hope this is real. :D
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blank
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Re: Game Development: Approaches to Combat pt. II

Post by blank »

so where is this "Valhalla" place at? somewhere random in the world? sorry im just now starting to play from a long break.
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Venseer
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Re: Game Development: Approaches to Combat pt. II

Post by Venseer »

blank wrote:so where is this "Valhalla" place at? somewhere random in the world? sorry im just now starting to play from a long break.
You download the test server client from Part I thread. It's the first post.
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jorb
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Re: Game Development: Approaches to Combat pt. II

Post by jorb »

blank wrote:so where is this "Valhalla" place at? somewhere random in the world? sorry im just now starting to play from a long break.
Updated OP.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
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Astarisk
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Re: Game Development: Approaches to Combat pt. II

Post by Astarisk »

I feel like I'm missing something on the test server....
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loftar
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Re: Game Development: Approaches to Combat pt. II

Post by loftar »

Sorry, I have seem to have overwritten the proper test client at some point. Should be fixed now.
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