Remove item qualities from curios and add stat caps again

Thoughts on the further development of Haven & Hearth? Feel free to opine!
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Dakkan
Posts: 666
Joined: Thu Dec 12, 2013 2:58 am

Re: Remove item qualities from curios and add stat caps agai

Post by Dakkan »

jorb wrote:
jordancoles wrote:
azrid wrote:Unlimited growth endgame needs to be replaced with pvp endgame.
PVP, dungeon grinds and grouping up, roaming world bosses (dragons, massive bears, etc), credos and trade

Tons of things that could be made into meaningful endgame activities
Cute, but why do you engage in those activities? To gain stats or abilities that you otherwise wouldn't have. To become more powerful ingame in some way or another, right?
I like finding rare curios and making gigantic piles of dirt, best endgame.
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Aceb
Posts: 1831
Joined: Wed Jun 16, 2010 2:34 pm

Re: Remove item qualities from curios and add stat caps agai

Post by Aceb »

Why not bring from time to time magically appearing stone pillars, that once conquested in certain time period, gives a greatly buff to a realm it was conquested by?

Something that could give a insignificant bonus for top1 realm, but if captured by top2 or top3 faction give a significant leverage to gain upperhand (or try to) against top1?

Just let's think of more cool objectives to fight for, to reach for instead of putting ourselfs in restrains.
A quest for a hat. - W10
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Haven't spawned yet

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