Game Development: Blubber Chest

Announcements about major changes in Haven & Hearth.
Vert
Posts: 280
Joined: Thu Nov 10, 2011 6:59 am

Re: Game Development: Blubber Chest

Post by Vert »

when i pave about 70% of the cellar with stone and go up, I cant go back inside the cellar again, it tells me that I need to dig the cellar out again. so I take a pickaxe, get 1 boulder out, and then i can enter back in again, but all the pavement that was in there is gone. thank god all of the other items say though.
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loftar
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Re: Game Development: Blubber Chest

Post by loftar »

Vert wrote:when i pave about 70% of the cellar with stone and go up, I cant go back inside the cellar again, it tells me that I need to dig the cellar out again. so I take a pickaxe, get 1 boulder out, and then i can enter back in again, but all the pavement that was in there is gone. thank god all of the other items say though.
Should be fixed now.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
kupper
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Joined: Thu Mar 29, 2012 12:43 am

Re: Game Development: Blubber Chest

Post by kupper »

Stop finding bugs! I want to play and the server keep restarting =p
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Chebermech
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Re: Game Development: Blubber Chest

Post by Chebermech »

jorb wrote:
MagicManICT wrote:So this mean you're going to add "paving with boards" next to do custom floor colors, and add wall color changing, too?
Those would all be nice things.
^ ^

Also if anyone has built a house inside a cellar already, i wonder what would happen if you build a mine hole inside the outer house as well as inner house, would the inner mine hole open a gateway to inner dimension?
kupper
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Re: Game Development: Blubber Chest

Post by kupper »

Do you guys use something like unit tests?
loftar wrote:
Vert wrote:when i pave about 70% of the cellar with stone and go up, I cant go back inside the cellar again, it tells me that I need to dig the cellar out again. so I take a pickaxe, get 1 boulder out, and then i can enter back in again, but all the pavement that was in there is gone. thank god all of the other items say though.
Should be fixed now.
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loftar
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Re: Game Development: Blubber Chest

Post by loftar »

kupper wrote:Do you guys use something like unit tests?
I find that the vast, vast majority of bugs are such that couldn't really be predicted with tests anyway.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
kupper
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Re: Game Development: Blubber Chest

Post by kupper »

loftar wrote:
kupper wrote:Do you guys use something like unit tests?
I find that the vast, vast majority of bugs are such that couldn't really be predicted with tests anyway.
Can I be over curious about HH tech stack and your pipeline? =D
ven
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Re: Game Development: Blubber Chest

Post by ven »

jorb wrote:[*] Added "Bone Chest", container.
Hey how about taking the next step and letting us use corpses as decoration:
viewtopic.php?f=48&t=58907
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Amanda44
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Re: Game Development: Blubber Chest

Post by Amanda44 »

Image
Love the rattling bones sound it makes when you open and close it, nice touch guys! :D
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CinderHeart
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Re: Game Development: Blubber Chest

Post by CinderHeart »

ven wrote:
jorb wrote:[*] Added "Bone Chest", container.
Hey how about taking the next step and letting us use corpses as decoration:
viewtopic.php?f=48&t=58907
Reminds me of a Devitoism
Image
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