Yes, the "Problems" tab gave an option to simply add stuff as dependencies.
Now I run into this problem:
https://intellij-support.jetbrains.com/ ... or-output-
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vatas
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Re: [Tutorial] Client Editing
Haven and Hearth Wiki (Maintained by volunteers - test/verify when practical. Forum thread
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
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APXEOLOG
- Posts: 1300
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Re: [Tutorial] Client Editing
Imagine not being using maven/gradle in 2023
W10 Meme Plot | W9 Mantis Garden | W8 Core | W7 Ofir | W6 the City of Dis | W5 Vitterstad | W4 A.D. | W3 Mirniy
jorb wrote:All your characters will be deleted, and I will level every village any one of them were ever members of.
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c1K
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Antvgr
- Posts: 78
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Re: [Tutorial] Client Editing
Hello! Maybe someone can give me advice. I am trying to make nights darker in game. Borrowing from nurgle's nightvision mode, I made following edit to Light.java:
This sorta works, except a weird side light in caves (like sun light didn't set completely) and a few strange shader problems during evening time. Does anyone know better way to go about it?
Code: Select all
public static final class LightList extends State {
public final List<RenderList.Slot<Light>> ll = new ArrayList<>();
public Object[][] params() {
Object[][] cl;
synchronized(ll) {
cl = new Object[ll.size()][];
for(int i = 0; i < cl.length; i++) {
if(ll.get(0).obj ().amb[0]!= 1.f) {
>> ll.get ( 0 ).obj ().amb[0] = 0.01f;
>> ll.get ( 0 ).obj ().amb[1] = 0.01f;
>> ll.get ( 0 ).obj ().amb[2] = 0.01f;
}
cl[i] = ll.get(i).obj().params(ll.get(i).state());
}
}
return(cl);
}