Game Development: Hookah Vines

Announcements about major changes in Haven & Hearth.
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jorb
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Re: Game Development: Hookah Vines

Post by jorb »

vatas wrote:Any way to remove the vines other than re-paving the entire thing?
Destroy them.
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Dakkan
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Re: Game Development: Hookah Vines

Post by Dakkan »

This update is awesome! Destroyable burrows!
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Suprada
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Re: Game Development: Hookah Vines

Post by Suprada »

OH GOD! YES!!!! :D thx Jorb
Destroyable burrows!
W2,W3,W4,W5,W6,W7,W8,W9,W10, W11, W12...
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Burinn
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Re: Game Development: Hookah Vines

Post by Burinn »

jorb wrote: You may now destroy burrows. Suggested here and here.
About fucking time.


Good update.
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kirion
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Re: Game Development: Hookah Vines

Post by kirion »

buildable burrows when?
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Investor
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Re: Game Development: Hookah Vines

Post by Investor »

jorb wrote: [*] Added a minor offset to make it easier to pick some herbs spawning close to objects.
Plz! Can you fix this to?

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VanVillo
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Re: Game Development: Hookah Vines

Post by VanVillo »

ctopolon3 wrote:could paving not decay if its road from active claim to another active.
road builders should hate this patch
Kaios wrote:changing village claims to reasonably allow for claiming far beyond the walls
someone makes village around village for protection, what u talking about?
Hell yeah!!!
Finally Dear Dev's have added something really Russian!

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synaris
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Re: Game Development: Hookah Vines

Post by synaris »

the unjesusified animals are great and all, but when is their movement speed going to be slowed in water? or has that changed occured with this update? because im sick of anything that flees being able to run full speed over shallow water when i can't.
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Amanda44
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Re: Game Development: Hookah Vines

Post by Amanda44 »

At last, a pretty hat that shows off the hair and goes with the merch robe ... :D

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Just need some purple trousers now to match the hair ... :)
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loftar
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Re: Game Development: Hookah Vines

Post by loftar »

kirion wrote:buildable burrows when?
Considered that, but since burrows come with randomly sized internals, it would be a bit of a retarded mechanic to destroy and re-build them until you get a shape and size that you're content with.
"Object-oriented design is the roman numerals of computing." -- Rob Pike

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