Stat caps, a good solution

Thoughts on the further development of Haven & Hearth? Feel free to opine!
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Granger
Posts: 9255
Joined: Mon Mar 22, 2010 2:00 pm

Re: Stat caps, a good solution

Post by Granger »

Ozzy123 wrote:
Lunarius_Haberdash wrote:
Can someone enlighten me as to the reason for this number I keep hearing batted around?
Because there used to be a 300 stat cap in w9
And 300 is low so it makes the idea sound silly, that's why the opponents always post it: to burn straw men so they don't actually have to argue. Same goes with them completely ignoring that basically no one suggested a hard start cap, but burning that straw man is also easier than to actually argue. Because in the end they only have one argument: they don't like the idea of numbers not incrementing endlessly - they think they have theirs, so they give not a fuck about the rest of the game...
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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azrid
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Joined: Mon Oct 17, 2011 11:33 pm

Re: Stat caps, a good solution

Post by azrid »

I remember that old thread.
It went like "Stat caps are bad because they were implemented in a bad way in the past"
Even jorb... smh.
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Burinn
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Re: Stat caps, a good solution

Post by Burinn »

azrid wrote:I remember that old thread.
It went like "Stat caps are bad because they were implemented in a bad way in the past"
Even jorb... smh.
That thread.

Like it isn't brought up in some capacity nigh monthly :lol:
sabinati wrote:do you expect me to just check the forum constantly, fuck off

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