Why is pclaim/palisading localized resources allowed?

Thoughts on the further development of Haven & Hearth? Feel free to opine!
User avatar
CSPAN
Posts: 885
Joined: Mon Apr 04, 2011 12:10 am

Re: Why is pclaim/palisading localized resources allowed?

Post by CSPAN »

My current palisade battle.

This war must end.
Image
LS of Twin Lakes BIG TRUCKS
User avatar
CSPAN
Posts: 885
Joined: Mon Apr 04, 2011 12:10 am

Re: Why is pclaim/palisading localized resources allowed?

Post by CSPAN »

They're really going for it.

Image
LS of Twin Lakes BIG TRUCKS
loskierek
Posts: 691
Joined: Mon May 23, 2011 2:22 pm

Re: Why is pclaim/palisading localized resources allowed?

Post by loskierek »

we need a GM whose only duty would be to check all the localised resources couple of hours before they respawn to see if there is a palisade up next to it and fokin burn it down to the ground :D
User avatar
joojoo1975
Posts: 2364
Joined: Mon Sep 28, 2009 5:23 pm
Location: no where specific

Re: Why is pclaim/palisading localized resources allowed?

Post by joojoo1975 »

what we need is to be able to actually collect the resource instead of some alts "camping" the resource. that's the(besides the obvious) top reason everybody walls em off. if you make them spawn and de-spawn in random locations then only foraging alts and "lucky" players will ever get them. with the new siege claim idea, bring back the 1 hour drying time for catas and whatnot.
To Protect The Helpless From The Heartless

Return to “Critique & Ideas”