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Jazcash
- Posts: 49
- Joined: Fri Jan 25, 2019 1:06 am
Why is pclaim/palisading localized resources allowed?
all over the map, so annoying
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azrid
- Posts: 3647
- Joined: Mon Oct 17, 2011 11:33 pm
Re: Why is pclaim/palisading localized resources allowed?
they need to make unclaimed palis bashable already


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Sevenless
- Posts: 7704
- Joined: Fri Mar 04, 2011 3:55 am
- Location: Canada
Re: Why is pclaim/palisading localized resources allowed?
It's not "allowed". They've tried making mechanics to stop it without massive unintended consequences. It just hasn't worked sadly.
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
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Explanation of the logic behind the cooking system
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
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Ardennesss
- Posts: 1171
- Joined: Sun Oct 06, 2013 4:22 pm
Re: Why is pclaim/palisading localized resources allowed?
It was fine last world, a catapult took an hour to dry and you could poke a hole in and grab the resource. The 24 hour dry time siege change is what brought this back.Sevenless wrote:It's not "allowed". They've tried making mechanics to stop it without massive unintended consequences. It just hasn't worked sadly.
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jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: Why is pclaim/palisading localized resources allowed?
Ugly. Will consider changes.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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Mr_Bober
- Posts: 579
- Joined: Thu Jan 31, 2019 8:51 pm
Re: Why is pclaim/palisading localized resources allowed?
Yes please!jorb wrote:Ugly. Will consider changes.
If I may suggest, while you look into it, consider disallowing logging out / in next to them too (kinda like u can't login when in an unfamiliar claim). Too many people leave alts offline next to those to just pop in, grab, and pop out when the time is up (or when there's 0.3 litres of spring water).
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Headchef
- Posts: 1099
- Joined: Tue Jun 14, 2016 11:27 pm
Re: Why is pclaim/palisading localized resources allowed?
Exactly, 24 hour siege nonsense was a mistake in general and this is one of the consequences.Ardennesss wrote:It was fine last world, a catapult took an hour to dry and you could poke a hole in and grab the resource. The 24 hour dry time siege change is what brought this back.Sevenless wrote:It's not "allowed". They've tried making mechanics to stop it without massive unintended consequences. It just hasn't worked sadly.
All bases are invincible currently due to this too...
Mr_Bober wrote:Yes please!jorb wrote:Ugly. Will consider changes.
If I may suggest, while you look into it, consider disallowing logging out / in next to them too (kinda like u can't login when in an unfamiliar claim). Too many people leave alts offline next to those to just pop in, grab, and pop out when the time is up (or when there's 0.3 litres of spring water).
Also this is completely pointless as we will just figure out the distance required and keep doing it with slightly more walking.
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Clemence
- Posts: 447
- Joined: Sat Mar 19, 2011 5:26 am
Re: Why is pclaim/palisading localized resources allowed?
You have to make a choice, claiming and palissading and fighting for them, or alt bots that log and gather.
Betwen 2 evil, first choice may bring better gameplay IMO.
Betwen 2 evil, first choice may bring better gameplay IMO.
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shubla
- Posts: 13041
- Joined: Sun Nov 03, 2013 11:26 am
- Location: Finland
Re: Why is pclaim/palisading localized resources allowed?
Maybe natural resources could spawn little fairies that will go in one direction, destroying everything in their way, until they arrive at a lake, river, or some other object that cannot be walled.

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dageir
- Posts: 1973
- Joined: Sat Mar 31, 2012 12:37 pm
Re: Why is pclaim/palisading localized resources allowed?
Maybe have some kind of spirit or golem enamating from the Natural Resource that destroys any obstacles in a certain radius?
