Why is pclaim/palisading localized resources allowed?

Thoughts on the further development of Haven & Hearth? Feel free to opine!
Jazcash
Posts: 49
Joined: Fri Jan 25, 2019 1:06 am

Why is pclaim/palisading localized resources allowed?

Post by Jazcash »

ffs.jpg
all over the map, so annoying
You do not have the required permissions to view the files attached to this post.
User avatar
azrid
Posts: 3647
Joined: Mon Oct 17, 2011 11:33 pm

Re: Why is pclaim/palisading localized resources allowed?

Post by azrid »

they need to make unclaimed palis bashable already
Image
Image
User avatar
Sevenless
Posts: 7704
Joined: Fri Mar 04, 2011 3:55 am
Location: Canada

Re: Why is pclaim/palisading localized resources allowed?

Post by Sevenless »

It's not "allowed". They've tried making mechanics to stop it without massive unintended consequences. It just hasn't worked sadly.
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life

The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
User avatar
Ardennesss
Posts: 1171
Joined: Sun Oct 06, 2013 4:22 pm

Re: Why is pclaim/palisading localized resources allowed?

Post by Ardennesss »

Sevenless wrote:It's not "allowed". They've tried making mechanics to stop it without massive unintended consequences. It just hasn't worked sadly.
It was fine last world, a catapult took an hour to dry and you could poke a hole in and grab the resource. The 24 hour dry time siege change is what brought this back.
User avatar
jorb
Posts: 18715
Joined: Fri Apr 03, 2009 7:07 am
Location: Here, there and everywhere.

Re: Why is pclaim/palisading localized resources allowed?

Post by jorb »

Ugly. Will consider changes.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
Mr_Bober
Posts: 579
Joined: Thu Jan 31, 2019 8:51 pm

Re: Why is pclaim/palisading localized resources allowed?

Post by Mr_Bober »

jorb wrote:Ugly. Will consider changes.
Yes please!
If I may suggest, while you look into it, consider disallowing logging out / in next to them too (kinda like u can't login when in an unfamiliar claim). Too many people leave alts offline next to those to just pop in, grab, and pop out when the time is up (or when there's 0.3 litres of spring water).
User avatar
Headchef
Posts: 1099
Joined: Tue Jun 14, 2016 11:27 pm

Re: Why is pclaim/palisading localized resources allowed?

Post by Headchef »

Ardennesss wrote:
Sevenless wrote:It's not "allowed". They've tried making mechanics to stop it without massive unintended consequences. It just hasn't worked sadly.
It was fine last world, a catapult took an hour to dry and you could poke a hole in and grab the resource. The 24 hour dry time siege change is what brought this back.
Exactly, 24 hour siege nonsense was a mistake in general and this is one of the consequences.

All bases are invincible currently due to this too...


Mr_Bober wrote:
jorb wrote:Ugly. Will consider changes.
Yes please!
If I may suggest, while you look into it, consider disallowing logging out / in next to them too (kinda like u can't login when in an unfamiliar claim). Too many people leave alts offline next to those to just pop in, grab, and pop out when the time is up (or when there's 0.3 litres of spring water).

Also this is completely pointless as we will just figure out the distance required and keep doing it with slightly more walking.
User avatar
Clemence
Posts: 447
Joined: Sat Mar 19, 2011 5:26 am

Re: Why is pclaim/palisading localized resources allowed?

Post by Clemence »

You have to make a choice, claiming and palissading and fighting for them, or alt bots that log and gather.
Betwen 2 evil, first choice may bring better gameplay IMO.
User avatar
shubla
Posts: 13041
Joined: Sun Nov 03, 2013 11:26 am
Location: Finland

Re: Why is pclaim/palisading localized resources allowed?

Post by shubla »

Maybe natural resources could spawn little fairies that will go in one direction, destroying everything in their way, until they arrive at a lake, river, or some other object that cannot be walled.
Image
I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
Join the moderated unofficial discord for the game! https://discord.gg/2TAbGj2
Purus Pasta, The Best Client
User avatar
dageir
Posts: 1973
Joined: Sat Mar 31, 2012 12:37 pm

Re: Why is pclaim/palisading localized resources allowed?

Post by dageir »

Maybe have some kind of spirit or golem enamating from the Natural Resource that destroys any obstacles in a certain radius?
Image

Return to “Critique & Ideas”