That fixed the character creation issue. Thanks!
And yes, mounting the docker volume was exactly what I was talking about.
I have a truenas server at home that I am running the mapper on so it is mostly just point and click for a few settings, so I can't troubleshoot much, but when I ran it the first time without giving it any /map volume the map was just black, unable to do anything with tiles sent to it.
As soon as I fixed that everything worked fine.
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Bartekc8888
- Posts: 63
- Joined: Sat Jan 01, 2011 12:35 pm
Re: Yoink Pasta - Purus Pasta fork
1.2.0
Fixed study desk window size and summary
Yoinked automarking of caves / mineholes / amber wash from ender (I hope it doesn't break anything)
Fixed study desk window size and summary
Yoinked automarking of caves / mineholes / amber wash from ender (I hope it doesn't break anything)
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CryCryBaby
- Posts: 52
- Joined: Fri Apr 10, 2020 9:10 am
Re: Yoink Pasta - Purus Pasta fork
How can I see a list of all client functions, hotkeys and combinations? I'm interested in things being thrown out only with the control held down
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Bartekc8888
- Posts: 63
- Joined: Sat Jan 01, 2011 12:35 pm
Re: Yoink Pasta - Purus Pasta fork
Some keybindings that can be changed are in options (ctrl + o) -> keybindingsCryCryBaby wrote:How can I see a list of all client functions, hotkeys and combinations? I'm interested in things being thrown out only with the control held down
Some features that can be toggled are in options -> purus settings
For some other you could search for in changelog file of previous maintainer:
https://gitlab.com/groax/purus-pasta-2/ ... type=heads
As for dropping things:
You can drop over water with alt + left click
With ctrl + left click you can issue walk commands while holding stuff with cursor
But those are hardcoded keybindings
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dor
- Posts: 16
- Joined: Sat Jan 21, 2023 7:24 am
Re: Yoink Pasta - Purus Pasta fork
Weird. Mapping is there. I'm using a recipe that had it already. But client(thx for adding status codes!) shows 404 when trying to send updates.
What's really surprising - in browser everything is fine and admin UI is working(which confirms that mapping is fine), but connectivity between client and mapping server is broken. And I can't identify the issue. Can somebody, please, post a screenshot with working configuration in Pasta config? With blurred hostname and part of key, of course.
What's really surprising - in browser everything is fine and admin UI is working(which confirms that mapping is fine), but connectivity between client and mapping server is broken. And I can't identify the issue. Can somebody, please, post a screenshot with working configuration in Pasta config? With blurred hostname and part of key, of course.
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dor
- Posts: 16
- Joined: Sat Jan 21, 2023 7:24 am
Re: Yoink Pasta - Purus Pasta fork
Managed to make it work.
Thanks again for status codes in client - helped a lot.
What I did. Threw away all that docker shit. Pulled from github to server, built everything.. et voilà! But after that I had to fix few issues related to umask used in app. W/o it map images was not saving. Hope it might help somebody.
It seems, I've got old version when tried to use docker images.
Thanks again for status codes in client - helped a lot.
What I did. Threw away all that docker shit. Pulled from github to server, built everything.. et voilà! But after that I had to fix few issues related to umask used in app. W/o it map images was not saving. Hope it might help somebody.
It seems, I've got old version when tried to use docker images.
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Undercio
- Posts: 37
- Joined: Fri Sep 04, 2015 4:44 pm
Re: Yoink Pasta - Purus Pasta fork
Hey,
Some issues ive run into (some not very important)... im using v1.2.0
- windows (10) screensaver ruins display, i can move, but game window doesn't refresh anymore (ive turned ss off, so fixed), just pointing that out.
- on rare ocassion some resources does not display in the game window (gray clay invisible, but still can be picked up using minimap)
- no icons for boats on minimap (dugout, rowboat...)
- sadly, range display for creatures doesnt work at all rof me... eh, got KOed in a big cave with lots of bats/rats around - not much of a damage tho
- entering caves sometimes display totally wrong map
a little question
Can we have at least 1 more minimap zoom in level? i often rely on minimap and icons, but even at maximum zoom they overlap too much.
Also dead animals icons on minimap would be nice.
Some issues ive run into (some not very important)... im using v1.2.0
- windows (10) screensaver ruins display, i can move, but game window doesn't refresh anymore (ive turned ss off, so fixed), just pointing that out.
- on rare ocassion some resources does not display in the game window (gray clay invisible, but still can be picked up using minimap)
- no icons for boats on minimap (dugout, rowboat...)
- sadly, range display for creatures doesnt work at all rof me... eh, got KOed in a big cave with lots of bats/rats around - not much of a damage tho
- entering caves sometimes display totally wrong map
a little question
Can we have at least 1 more minimap zoom in level? i often rely on minimap and icons, but even at maximum zoom they overlap too much.
Also dead animals icons on minimap would be nice.
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Bartekc8888
- Posts: 63
- Joined: Sat Jan 01, 2011 12:35 pm
Re: Yoink Pasta - Purus Pasta fork
1.2.1
Fixed saving cutlery when about to break (I hope, not tested yet)
Fixed fisher not changing gear
Merged one change from vanilla client

But it will need to wait until I have more free time, maybe over weekend.
Fixed saving cutlery when about to break (I hope, not tested yet)
Fixed fisher not changing gear
Merged one change from vanilla client
Those sounds kinda difficult to fix, I'm not sure i will be able to fix it.Undercio wrote: - windows (10) screensaver ruins display, i can move, but game window doesn't refresh anymore (ive turned ss off, so fixed), just pointing that out.
- on rare ocassion some resources does not display in the game window (gray clay invisible, but still can be picked up using minimap)
- entering caves sometimes display totally wrong map
Maybe you turned it off by accident, it should be Shift + D by default. Also check in options -> animal radius manager if anything is selectedUndercio wrote: - sadly, range display for creatures doesnt work at all rof me... eh, got KOed in a big cave with lots of bats/rats around - not much of a damage tho
Icons sounds like good idea to add. Will also think about zoom in for minimap, right now it only supports zoom out so it wont be as easy as changing one value.Undercio wrote: - no icons for boats on minimap (dugout, rowboat...)
Can we have at least 1 more minimap zoom in level? i often rely on minimap and icons, but even at maximum zoom they overlap too much.
Also dead animals icons on minimap would be nice.
But it will need to wait until I have more free time, maybe over weekend.
Glad to hear it worked.dor wrote:Managed to make it work.
Thanks again for status codes in client - helped a lot.
What I did. Threw away all that docker shit. Pulled from github to server, built everything.. et voilà! But after that I had to fix few issues related to umask used in app. W/o it map images was not saving. Hope it might help somebody.
It seems, I've got old version when tried to use docker images.
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Hickupp
- Posts: 178
- Joined: Thu Oct 15, 2020 6:33 am
Re: Yoink Pasta - Purus Pasta fork
The Ender client has this map zoom-in feature. (which is a really nice feature)Undercio wrote:Can we have at least 1 more minimap zoom in level?
Perhaps it could be potentially adoptable, or used as implementation example, ... in due time of course.
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mamflo
- Posts: 54
- Joined: Fri Jul 02, 2010 2:58 pm
Re: Yoink Pasta - Purus Pasta fork
Hello, is it possible to set the simplified combat interface? I mean the one with only colors, not the images of combat moves.