Game Development: Stonedolly & Cornpouch

Announcements about major changes in Haven & Hearth.
User avatar
Sephiron
Posts: 501
Joined: Mon Nov 22, 2010 2:13 am

Re: Game Development: Stonedolly & Cornpouch

Post by Sephiron »

BASED AND JORBTARPILLED. Another awesome update
Image
Image
Image
Image
Image
Vraatjuh
Posts: 456
Joined: Tue Sep 28, 2010 4:08 pm
Location: Heaven

Re: Game Development: Stonedolly & Cornpouch

Post by Vraatjuh »

Nice patch!

Please also fix tamed horses not being able to walk trough thicket. It is annoying as hell to make a crossroad to travel over thickets now as well.
Pacox
Posts: 27
Joined: Wed Jan 11, 2012 11:19 am

Re: Game Development: Stonedolly & Cornpouch

Post by Pacox »

Rakija when?
User avatar
VDZ
Posts: 2766
Joined: Sun Jul 17, 2011 2:27 am

Re: Game Development: Stonedolly & Cornpouch

Post by VDZ »

Very nice changes.

Has anybody tried the new house yet? What are the dimension on the inside? It looks pretty small.
Austinh15 wrote: Image
The same thing happens with torches. Whenever you e.g. craft something, the torch vanishes into hammerspace for a moment, only to magically reappear (still it!) when you're done.
Reiber wrote:
Luno wrote:
jorb wrote: Added "Willow Weep", extract made from "Willow Bark", medicine.
Guys, what does it heal!?!??
Willow bark contains a chemical called salicin, which is similar to aspirin. It has pain and fever reducing effects in the body. People commonly use willow bark for back pain, osteoarthritis, fever, flu, muscle pain, and many other conditions,
my best guess is that it works for swampfever, and maybe concussion.
but my hopes are, its preparation for ticks becoming worse, than free food.
According to the in-game tooltip:
Willow Weep, when consumed, helps heal Blunt Trauma, Bruise, Concussion, and Punch-Sore wounds.
Requires 3x Willow Bark and nothing else, made in a cauldron, put in a jar, requires First Aid skill. Softcap perception * lore.
Vraatjuh wrote:Please also fix tamed horses not being able to walk trough thicket. It is annoying as hell to make a crossroad to travel over thickets now as well.
I think it's intentional. It would be hard to get a bug as specific as that.
Vraatjuh
Posts: 456
Joined: Tue Sep 28, 2010 4:08 pm
Location: Heaven

Re: Game Development: Stonedolly & Cornpouch

Post by Vraatjuh »

VDZ wrote:
Vraatjuh wrote:Please also fix tamed horses not being able to walk trough thicket. It is annoying as hell to make a crossroad to travel over thickets now as well.
I think it's intentional. It would be hard to get a bug as specific as that.
Why would they want to make foraging intentionally completely ass? If intended, not a fun mechanic Jorbtar.
User avatar
SuSavage
Posts: 51
Joined: Sun Jan 23, 2011 5:02 pm

Re: Game Development: Stonedolly & Cornpouch

Post by SuSavage »

Thanks for update! Now we need the ability to stack fish in Creel, please
User avatar
noindyfikator
Posts: 1478
Joined: Fri Jul 15, 2011 11:10 am

Re: Game Development: Stonedolly & Cornpouch

Post by noindyfikator »

Insane hat and update, thank you!
User avatar
derkami
Posts: 198
Joined: Thu Jun 02, 2016 11:28 pm

Re: Game Development: Stonedolly & Cornpouch

Post by derkami »

Great update. Thanks for acknowledging our pain.

Sad to see the steam valve go out of the store so soon tho.
Image
Image
Image
User avatar
azrid
Posts: 3647
Joined: Mon Oct 17, 2011 11:33 pm

Re: Game Development: Stonedolly & Cornpouch

Post by azrid »

loftar held his ground until today :(
for years he battled against quivers not being on the hip
Image
Image
User avatar
ulbu
Posts: 88
Joined: Mon Nov 09, 2015 9:39 am

Re: Game Development: Stonedolly & Cornpouch

Post by ulbu »

Please: make Valve hat permanent. Also crowbar when?

Return to “Announcements”