The Ghost of Christmas Future, II

Announcements about major changes in Haven & Hearth.
User avatar
Valten21
Posts: 2053
Joined: Thu Feb 25, 2010 7:40 pm
Location: Vancouver, Canada

Re: The Ghost of Christmas Future, II

Post by Valten21 »

Looks great pals
You may have foiled the plans of BAD-EVIL this time, but there is no rest for the wicked.
User avatar
lacucaracha
Posts: 171
Joined: Thu Dec 05, 2013 4:50 pm

Re: The Ghost of Christmas Future, II

Post by lacucaracha »

warrri wrote:
Kaios wrote:
Kitamie wrote:So has it been decided about the no spawning from hearthfires or this something that is just being randomly discussed?
Not being randomly discussed...
jorb wrote:By the by. Teleportation only along formal roads. No hearth secrets. Random wilderness spawns only.
sabinati wrote:so groups can't start together?
jorb wrote: Correct. We think that that plus the increased difficulty in arbitrarily creating alts at a given location is going to be beneficial for the game's environment. Our perspective would be to approach it as a single-player game first and foremost.
Well, the alt creation is a legit concern but i completely disagree on the groups not starting together part. That is kinda dumb. I dont think i can convince a friend to try this game out if he cant play with me immediately. And that's even worse for communities.
Totally agreed. None of my friends will want to travel 5 hours first, and then play.
Kitamie
Posts: 524
Joined: Sat Jul 02, 2011 3:06 am

Re: The Ghost of Christmas Future, II

Post by Kitamie »

Has this decision been set in concrete yet or are they still just seriously considering it.
User avatar
MagicManICT
Posts: 18435
Joined: Tue Aug 17, 2010 1:47 am

Re: The Ghost of Christmas Future, II

Post by MagicManICT »

It's a social dynamic. I don't mind the teleportation, hf spawning, etc, being taken out as long as some positive insight is developed and a better solution presents itself or the systems are added back in if they are found to not work.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
User avatar
Woot
Posts: 228
Joined: Thu Jan 20, 2011 3:32 am

Re: The Ghost of Christmas Future, II

Post by Woot »

Well, if teleporting is removed/reduced it might make the world feel less empty as people have to travel by foot more often...
Just saying.
From: NaoWhut
To: Woot
deffinitely, best fight i've ever gotten
Thanks man.
User avatar
Avu
Posts: 3000
Joined: Sat Oct 31, 2009 1:00 pm

Re: The Ghost of Christmas Future, II

Post by Avu »

I don't mind having to find friends and the road teleport should have been a long time in coming. What I am curious is the speed of aquiring character travel abilities and the way map will look? Will there be rivers like always and if so will boats take a month to be able to be built like in salem? Will swimming be as easy as in salem or the noob trap that it was in haven?

This should at least cut down on alt walls and the like if not the more essential alts.
"Since all men count themselves righteous, and since
no righteous man raises his hand against the innocent,
a man need only strike another to make him evil."
User avatar
rye130
Posts: 2557
Joined: Mon Feb 01, 2010 9:41 pm

Re: The Ghost of Christmas Future, II

Post by rye130 »

I'm worried about not being able to spawn together. I have friends who may be interested in trying to play the game with me but they aren't gonna want to dedicate 8 hours to walk to me just to start actually playing.
User avatar
dagrimreefah
Posts: 2648
Joined: Wed May 25, 2011 3:01 am

Re: The Ghost of Christmas Future, II

Post by dagrimreefah »

Haven 2.0 should have an aqueduct system where as you can channel high quality water into your village.
User avatar
popfor
Posts: 1413
Joined: Sat Dec 25, 2010 2:14 am
Yahoo Messenger: rate me, rate me my friend
Location: E̹̙̺̬̖͈̘̭̙̘̔̈́̍͆͌̋̊̈́̀̎d̡̨̺̠̠̜̲̹͕̯̑̀͂͂̈̇̿̏͝͝g̨̙̻̼͎͖̱͔̗͙̐̅̇͗̈́̔͛̌̌͠ŷ͔̼͓̺̮̪̫̙̬̐͊̀́̊͆͝͝͝ͅ

Re: The Ghost of Christmas Future, II

Post by popfor »

popfor wrote: As far as the actual topic of bots is concerned, I don't think there's a real solution without devs implementing some sort of system to only allow one client to run at a time. Also, shouldn't there be a way for the server to identify precise patterns (time/X,Y coordinate) and label them as bots?
I know I posted this a bit back, but is this actually a valid thing? Has there been discussion on this?
Image Image
my avatar is stolen without permission
Image
#badboysclub
User avatar
ninja_yodeler
Posts: 1880
Joined: Wed Dec 29, 2010 4:15 am
Location: Look outside your window.

Re: The Ghost of Christmas Future, II

Post by ninja_yodeler »

dagrimreefah wrote:Haven 2.0 should have an aqueduct system where as you can channel high quality water into your village.
Trolling games of re-routing q10 water into their hq aqueducts and ruining it for them :lol:
Phaen wrote: RIP Homicidal Ninja :(
Let us reflect upon the good he was able to do during his short time in the hearthlands.
Let us remind ourselves of his bravery and willingness to fight for the safety of his friends!
Let us hope he can surpass his previous achievements in his future lives.
<3

Return to “Announcements”