reached around 13 before i screwed up somehow and my hand wouldnt grab the next rungNaoWhut wrote:6.7m!!! im so pro!
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Jackard
- Posts: 8849
- Joined: Sun Jul 12, 2009 6:07 am
- Location: fucking curios how do they work
Re: Game Development: Salem & Haven
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sabinati
- Posts: 15527
- Joined: Mon Jul 13, 2009 4:25 am
- Location: View active topics
Re: Game Development: Salem & Haven
pfft scrubs i was at 16.7 before i got bored
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RJT
- Posts: 1186
- Joined: Sun Jan 30, 2011 11:14 pm
Re: Game Development: Salem & Haven
17.4 
EDIT: 30 o.o
EDIT: 30 o.o
Last edited by RJT on Mon Jun 06, 2011 5:10 am, edited 1 time in total.
[8:21:56 PM] Ravian: We didn't run
[8:22:04 PM] Ravian: We left in the other direction
http://strawpoll.me/6822558
Stand against tyranny, Brothers and sisters. Rise!
[8:22:04 PM] Ravian: We left in the other direction
http://strawpoll.me/6822558
Stand against tyranny, Brothers and sisters. Rise!
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Kaios
- Posts: 9268
- Joined: Fri Jul 30, 2010 2:14 am
Re: Game Development: Salem & Haven
17.1 before I got stuck. It gets pretty annoying when you get past 15 
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Sevenless
- Posts: 7704
- Joined: Fri Mar 04, 2011 3:55 am
- Location: Canada
Re: Game Development: Salem & Haven
16 here. That bird pissed me off. I got to a point where I just started kicking it while waiting to drown instead of continuing to climb XD
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
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ScegfOd
- Posts: 284
- Joined: Wed Oct 07, 2009 5:52 am
Re: Game Development: Salem & Haven
i got to 19 and then my wife asked me if she could use my laptop to study
so i suicided ._.
so i suicided ._.
loftar: New hair styles? Really? Seeing how Jorb never gets off his lazy ass to draw some, I almost want to add them to the game proper.
jorb: stfu n00b.
jorb: stfu n00b.
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JoeNightmare
- Posts: 137
- Joined: Sat Sep 04, 2010 10:58 am
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ScegfOd
- Posts: 284
- Joined: Wed Oct 07, 2009 5:52 am
Re: Game Development: Salem & Haven
did it peck your eyes out or knock you off? XD
loftar: New hair styles? Really? Seeing how Jorb never gets off his lazy ass to draw some, I almost want to add them to the game proper.
jorb: stfu n00b.
jorb: stfu n00b.
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theo1170
- Posts: 93
- Joined: Thu Apr 21, 2011 6:59 pm
Re: Game Development: Salem & Haven
I hope they have the ocean, and bigger ships, for mass transporting, and pirates.
ign - Mairo II
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loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: Game Development: Salem & Haven
I might update this thread with the first concrete, implementable graphics we've gotten from the graphics studio so far: trees.
Some screenies:
http://www.dolda2000.com/~fredrik/salem/ss/trees-1
http://www.dolda2000.com/~fredrik/salem/ss/trees-2
http://www.dolda2000.com/~fredrik/salem/ss/trees-3
http://www.dolda2000.com/~fredrik/salem/ss/trees-4
Some screenies:
http://www.dolda2000.com/~fredrik/salem/ss/trees-1
http://www.dolda2000.com/~fredrik/salem/ss/trees-2
http://www.dolda2000.com/~fredrik/salem/ss/trees-3
http://www.dolda2000.com/~fredrik/salem/ss/trees-4
"Object-oriented design is the roman numerals of computing." -- Rob Pike
