Game Development: Catching the Wind

Announcements about major changes in Haven & Hearth.
ArPharazon
Posts: 173
Joined: Thu Jul 23, 2009 12:24 am

Re: Game Development: Catching the Wind

Post by ArPharazon »

Man, I've just tried using some winds... They *blow*!
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PhaedrothSP
Posts: 544
Joined: Sat Aug 01, 2009 6:07 am

Re: Game Development: Catching the Wind

Post by PhaedrothSP »

I'm liking how making bronze gives me 3 bars, though I'm wondering if thats tied into the nature/industry slider.
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sabinati
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Re: Game Development: Catching the Wind

Post by sabinati »

PhaedrothSP wrote:I'm liking how making bronze gives me 3 bars, though I'm wondering if thats tied into the nature/industry slider.
output = input
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theTrav
Posts: 3464
Joined: Fri May 29, 2009 11:25 pm

Re: Game Development: Catching the Wind

Post by theTrav »

So obviously people didn't catch on after the whole swimming debacle...

Listen folks, if a skill contains the word "warning" or "danger" or even suggests that there might be some sort of "consequence" then translate that to:
TRY THIS AND WE WILL KILL YOUR CHARACTER AND EVERYONE YOU EVER LOVED
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Blaze
Posts: 1072
Joined: Sun May 31, 2009 3:59 am
Location: Hearth

Re: Game Development: Catching the Wind

Post by Blaze »

theTrav wrote:So obviously people didn't catch on after the whole swimming debacle...

Listen folks, if a skill contains the word "warning" or "danger" or even suggests that there might be some sort of "consequence" then translate that to:
TRY THIS AND WE WILL KILL YOUR CHARACTER AND EVERYONE YOU EVER LOVED
and any pets you may have at the moment, regardless of personal attachments ranging from despising them to liking them more than what may be considered socially acceptable.
You see a masterful engraving by Blaze. On it is Blaze, bears, boars, and foxes. Blaze is striking down the bears. The boars are screaming. The foxes are in a fetal position. The image relates to the return of Blaze in the late winter of 2009.
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sabinati
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Re: Game Development: Catching the Wind

Post by sabinati »

every new update is just a new and exciting way for the devs to satisfy their bloodlust.
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Yolan
Posts: 1097
Joined: Wed Jun 03, 2009 3:26 pm
Location: Japan

Re: Game Development: Catching the Wind

Post by Yolan »

It _is_ starting to get a bit suspicious, isn't it?
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XkrikX
Posts: 234
Joined: Sat Aug 15, 2009 6:39 am
Location: under a rock in the forest

Re: Game Development: Catching the Wind

Post by XkrikX »

Chaosshield wrote: windchimes + house = everytihng in the house going aspload plus rampaging tornadoes everywhere destroying everything and doing like 100 damage in 3 seconds to me all in one damage incriments
i wonder if you can drop powerful winds to blast down palisades, if so, this will be very scary, just queitly working in the fields one night, and....
BAM
some guys drop a tornado on yer wall, on yer field take anything that aint nailed down, drop tornados on everything that is, and run off
seeming what happened to this guy, this might be possible
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PhaedrothSP
Posts: 544
Joined: Sat Aug 01, 2009 6:07 am

Re: Game Development: Catching the Wind

Post by PhaedrothSP »

That'd be crazy, building a windchime next to a wall, put some good winds in there and wait for them to go berserk with power. Its like a time bomb. :D

Though I wonder if they would even be strong enough to take down walls.
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XkrikX
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Joined: Sat Aug 15, 2009 6:39 am
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Re: Game Development: Catching the Wind

Post by XkrikX »

drop a couple chimes :twisted:

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