Game Development: Frozen Mushroom

Announcements about major changes in Haven & Hearth.
thesourceofsadness
Posts: 109
Joined: Mon May 25, 2015 10:13 pm

Re: Game Development: Frozen Mushroom

Post by thesourceofsadness »

Stockpile change is perfect, keep it. Let the lazy whiners whine.

Hitting the pile of trash IRL will not make all the trash disappear, so why should it in game?
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bmjclark
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Re: Game Development: Frozen Mushroom

Post by bmjclark »

Soooo did you make boreworms spawn randomly in caves with this patch (not while mining, just randomly in the middle of caves). Because ive never seen this happen before but it's happened twice since the patch.
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bitza
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Re: Game Development: Frozen Mushroom

Post by bitza »

thesourceofsadness wrote:Stockpile change is perfect, keep it. Let the lazy whiners whine.

Hitting the pile of trash IRL will not make all the trash disappear, so why should it in game?
hurr durr looking at a dandelion doesn't make you smarter in real life, why does it work that way
Karede wrote: It takes a special kind of autism to play this game
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Vigilance
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Re: Game Development: Frozen Mushroom

Post by Vigilance »

bmjclark wrote:Soooo did you make boreworms spawn randomly in caves with this patch (not while mining, just randomly in the middle of caves). Because ive never seen this happen before but it's happened twice since the patch.
nah this has always happened since some random time last world when they realized "Oh boreworms arent spawning as intended"

you literally cant see them 95% of the time and they invisi-aggro. in fact, if you see one aboveground, aggro it, and then run back from it til it burrows, it can unburrow-aggro at you and bring a pack with it.

they're kinda jank
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thesourceofsadness
Posts: 109
Joined: Mon May 25, 2015 10:13 pm

Re: Game Development: Frozen Mushroom

Post by thesourceofsadness »

bitza wrote:
thesourceofsadness wrote:Stockpile change is perfect, keep it. Let the lazy whiners whine.

Hitting the pile of trash IRL will not make all the trash disappear, so why should it in game?
hurr durr looking at a dandelion doesn't make you smarter in real life, why does it work that way
Actually, it does.
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Artemiswhb
Posts: 178
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Re: Game Development: Frozen Mushroom

Post by Artemiswhb »

thesourceofsadness wrote:
bitza wrote: hurr durr looking at a dandelion doesn't make you smarter in real life, why does it work that way
Actually, it does.
Go back to your cave, troll ¦]
loftar wrote:However, the ctrl-shift-click transfer function in the default client does not trigger this behavior, so I suspect this is mostly a custom-client issue.
Hmmm, I'll have a look at that then, thanks! :)
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abt79
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Re: Game Development: Frozen Mushroom

Post by abt79 »

well shit, now there's gonna be a few hills outside my pali when dirt piles decay. Everything else is nice but that specific change is pretty gay
ubersheva2
Posts: 3
Joined: Fri Apr 30, 2010 8:05 am

Re: Game Development: Frozen Mushroom

Post by ubersheva2 »

Obviously, the stockpile damaging is made as a housekeeping measure, so that server wouldn't have to store thousands of rocks stockpiled in caves forever. Still could've been implemented a bit better - i was stockpiling ore while mining to pick it up a few minutes later, and it was hit with decay and scattered ore around before I even finished mining.

Also wanted to say that seasons in general is a great addition to the game. Don't want you to get discouraged by constant whine on seasons. I'm sure over time content will be added and QOL stuff related to seasons will be ironed out. Seasons enrich gameplay and add variability to it. Even in winter I had no problems finding what to do, but I live as a hermit, so probably those who live in big communities and specialise on certain tasks have more problems with that.
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DDDsDD999
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Re: Game Development: Frozen Mushroom

Post by DDDsDD999 »

ubersheva2 wrote:Obviously, the stockpile damaging is made as a housekeeping measure, so that server wouldn't have to store thousands of rocks stockpiled in caves forever. Still could've been implemented a bit better - i was stockpiling ore while mining to pick it up a few minutes later, and it was hit with decay and scattered ore around before I even finished mining.
Stockpiles already decayed.
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morrogoth
Posts: 88
Joined: Tue Mar 27, 2012 6:27 am

Re: Game Development: Frozen Mushroom

Post by morrogoth »

Might post this here if it hasn't already been posted.

since this last patch, I cant carry a barrel and refill my waterskin from it while mining anymore. I dont know what happened, but it kinda sucks that i cant anymore.

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