In that case,loftar wrote:I suggest building a couple of them, placing them in line, and covering them in table cloth (preferably silkKoE wrote:I was expecting a big ass longtable type thing for some reason. The current one looks... Really plain, utilitarian, even. Not that that's a bad thing but it doesn't scream feast to me.. It looks awesome.
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Teme
- Posts: 97
- Joined: Mon Apr 19, 2010 5:21 pm
Re: Game Development: The Symbel
Plaah ~

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springyb
- Posts: 695
- Joined: Wed Feb 03, 2010 11:39 am
Re: Game Development: The Symbel
We finally got the a table finished and decorated, feasting is pretty awesome.
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Avu
- Posts: 3000
- Joined: Sat Oct 31, 2009 1:00 pm
Re: Game Development: The Symbel
Is it just me or the q of the items do not follow the normal q increase formula... Why?
"Since all men count themselves righteous, and since
no righteous man raises his hand against the innocent,
a man need only strike another to make him evil."
no righteous man raises his hand against the innocent,
a man need only strike another to make him evil."
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loftar
- Posts: 9096
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- Location: Your character database
Re: Game Development: The Symbel
I think that's just you, but there can be bugs, of course. Is there any particular oddity that you've noted?Avu wrote:Is it just me or the q of the items do not follow the normal q increase formula... Why?
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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DatOneGuy
- Posts: 5553
- Joined: Sun Apr 18, 2010 7:50 am
- Location: I'm in Miami, trick.
Re: Game Development: The Symbel
Any possibility of finding out what exactly the quality of the items affected?
I don't mind figuring it out myself, just curious.
I don't mind figuring it out myself, just curious.
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Avu
- Posts: 3000
- Joined: Sat Oct 31, 2009 1:00 pm
Re: Game Development: The Symbel
Wicker breadbasketloftar wrote:I think that's just you, but there can be bugs, of course. Is there any particular oddity that you've noted?Avu wrote:Is it just me or the q of the items do not follow the normal q increase formula... Why?
q 10 96.2 hunger
q 25 95.2 hunger
hunger starts at 98% (table or bug?)
edit: fucking tidiness bonus.
another edit nope tidiness doesn't do anything bonus wise
Last edited by Avu on Sun May 23, 2010 8:17 am, edited 2 times in total.
"Since all men count themselves righteous, and since
no righteous man raises his hand against the innocent,
a man need only strike another to make him evil."
no righteous man raises his hand against the innocent,
a man need only strike another to make him evil."
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KoE
- Posts: 536
- Joined: Fri Jun 12, 2009 5:01 am
Re: Game Development: The Symbel
Aha. I was hoping there was something like that hidden amongst the finery. Looks like I need to fire up my silk production again...loftar wrote:I suggest building a couple of them, placing them in line, and covering them in table cloth (preferably silkKoE wrote:I was expecting a big ass longtable type thing for some reason. The current one looks... Really plain, utilitarian, even. Not that that's a bad thing but it doesn't scream feast to me.. It looks awesome.
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xakpc
- Posts: 33
- Joined: Tue Apr 13, 2010 5:58 pm
Re: Game Development: The Symbel
Where is located that huge ass bonfire?
And why i can't place a candle on the table, i want supper at candles
And why i can't place a candle on the table, i want supper at candles
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Onionfighter
- Posts: 2957
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- Location: Mordor
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Folly
- Posts: 54
- Joined: Fri Apr 09, 2010 1:23 am
Re: Game Development: The Symbel
Pommace Perdue refuses to go into table.