Game Development: Market Garden

Announcements about major changes in Haven & Hearth.
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tyrtix
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Location: Leghorn

Re: Game Development: Market Garden

Post by tyrtix »

NeoBasilisk wrote:Are the compost bins liftable? I assume not but thought I'd ask before building one.
Liftable
NeoBasilisk
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Joined: Thu Jun 06, 2013 12:48 am

Re: Game Development: Market Garden

Post by NeoBasilisk »

tyrtix wrote:
NeoBasilisk wrote:Are the compost bins liftable? I assume not but thought I'd ask before building one.
Liftable
oh awesome thanks
shadyg0d
Posts: 381
Joined: Mon Apr 11, 2016 4:08 pm

Re: Game Development: Market Garden

Post by shadyg0d »

Pretty cool to see compost bins after I made that thread =D

Other stuff is great too. Good update.

Question is botting officially a no-no now, or is it just the massive abuse of authority or whatever?
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Jacobian123
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Re: Game Development: Market Garden

Post by Jacobian123 »

shadyg0d wrote: Question is botting officially a no-no now, or is it just the massive abuse of authority or whatever?
Likely the latter. I doubt they're going to crack down on small scale botting now of all times.
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sMartins
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Re: Game Development: Market Garden

Post by sMartins »

jorb wrote: [*] Animal produce quality is now soft-capped by each projectile you shoot/'sploit into them. You're welcome, now go be men.
.......
[*] Let us know what you'd like to see us working on![/list]
1)Only the hide should lose quality on how many projectiles and hits you deal to him....but i guess it's not possible.
2) I would like to see more natural/survival features in general...and a complete rework of hunting, where non aggressive animals will flee at your sight at least from one minimap distance, where animals have stamina and can swim, where you have to track them and engage an endurance hunting like UnRealWorld...and trapping would be cool too.
Good hides should be a more valuable resource in the game, allowing trades,etc...
Make friends with the other crabs or try to escape the bucket.
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shadyg0d
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Re: Game Development: Market Garden

Post by shadyg0d »

sMartins wrote:
jorb wrote: [*] Animal produce quality is now soft-capped by each projectile you shoot/'sploit into them. You're welcome, now go be men.
.......
[*] Let us know what you'd like to see us working on![/list]
1)Only the hide should lose quality on how many projectiles and hits you deal to him....but i guess it's not possible.
2) I would like to see more natural/survival features in general...and a complete rework of hunting, where non aggressive animals will flee at your sight at least from one minimap distance, where animals have stamina and can swim, where you have to track them and engage an endurance hunting like UnRealWorld...and trapping would be cool too.
I think it's reasonable that shooting dozens of shitty spearheads/stones into an animal would decrease the meat quality. Maybe it needs a bit of a nerf though

Definitely need trapping though. It's about time they added that
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azrid
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Re: Game Development: Market Garden

Post by azrid »

Image
Took quite long to create 1
q43 bin and q85 onions
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sabinati
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Re: Game Development: Market Garden

Post by sabinati »

azrid wrote:
LadyGoo wrote:pots are good m'kay
You don't have to convince me.

Also curios for the curios people
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what are the mats for tafl board?
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Kaios
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Re: Game Development: Market Garden

Post by Kaios »

2 Boards, 2 Dolomite, 4 Basalt
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jordancoles
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Re: Game Development: Market Garden

Post by jordancoles »

Do pot-planted shits die like trees in pots do?
Duhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off. :lol:
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