Do you mean ''queue'' or ''cue'' when you do write ''que?''wonder-ass wrote:idea of visual que combat
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Ysh
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Re: Game Development: Combat Revert
I have become victory of very nice Jordan Coles Contest! Enjoy my winning submit here if it pleasures you.Kaios wrote:Spice Girls are integral to understanding Ysh's thought process when communicating, duly noted.
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wonder-ass
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Re: Game Development: Combat Revert
i meant visual cue my bad hehYsh wrote:Do you mean ''queue'' or ''cue'' when you do write ''que?''wonder-ass wrote:idea of visual que combat
see homo sexuality trending,. do not do that.
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pacotaco
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Re: Game Development: Combat Revert
Rock paper scissors is a tried and true system. Tie each one to the types of weapon (spear, sword, axe; ranged has always been its own thing) and go from their. You guys are imaginative and could come up with some good bloats to that but starting with a simple yet varied concept has always been key in forming a gripping and balanced combat system in my experience.
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