Please Ask Simple Questions Here

Ask, answer and discuss any and all topics about the hows, whys, wheres and whens of playing Haven & Hearth.
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Brás
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Joined: Wed Nov 27, 2013 7:58 pm

Re: Please Ask Simple Questions Here

Post by Brás »

Good! I need help to raid that place. It's abandoned I think. Anyone live nearby?
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Tonkyhonk
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Re: Please Ask Simple Questions Here

Post by Tonkyhonk »

venatorvenator wrote:Quick question: If I build a bwall up to a cliff (instead of closing it on the four sides with proper conerposts), will the place be locked? Or could one still enter it by sliding from the corner or something?
bad example
Image

it can be locked untill the next cliff bug is discovered.
i wouldnt recommend using cliffs, but you can check with roundpole fence signs.
if its your first time building walls, try building roundpole fences first.
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jumping1
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Location: Ask someone else

Re: Please Ask Simple Questions Here

Post by jumping1 »

What softcaps the making of candleberry wax?
I had 5 berries of q24 and they ended up as q19 wax.
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LadyV
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Re: Please Ask Simple Questions Here

Post by LadyV »

jumping1 wrote:What softcaps the making of candleberry wax?
I had 5 berries of q24 and they ended up as q19 wax.
I'm not exactly sure but if you have the survival to gather q24 and the wax comes out 19 we know its not survival. Maybe cooking? or a combination of cooking and perception.
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Tonkyhonk
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Re: Please Ask Simple Questions Here

Post by Tonkyhonk »

i think its dex, but not sure.
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Ninijutsu
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Re: Please Ask Simple Questions Here

Post by Ninijutsu »

Tonkyhonk wrote:i think its dex, but not sure.
^^

Makes logical sense, making wax out of berries requires finger strength.
Of another era.
Nezahuacoyotl
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Re: Please Ask Simple Questions Here

Post by Nezahuacoyotl »

Why is it so hard to dig for clay? Most places give no clay, some give just 1 clay unit. Once in a while I come across a spot that gives a lot of clay.

I wonder if the good spots for clay follow some logic... if there is a way to see if the spot is a good one. (except digging there of course)
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NOOBY93
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Re: Please Ask Simple Questions Here

Post by NOOBY93 »

Nezahuacoyotl wrote:Why is it so hard to dig for clay? Most places give no clay, some give just 1 clay unit. Once in a while I come across a spot that gives a lot of clay.

I wonder if the good spots for clay follow some logic... if there is a way to see if the spot is a good one. (except digging there of course)
Nope. Just dig.
Jalpha wrote:I believe in my interpretation of things.
Nezahuacoyotl
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Re: Please Ask Simple Questions Here

Post by Nezahuacoyotl »

NOOBY93 wrote:
Nezahuacoyotl wrote:Why is it so hard to dig for clay? Most places give no clay, some give just 1 clay unit. Once in a while I come across a spot that gives a lot of clay.

I wonder if the good spots for clay follow some logic... if there is a way to see if the spot is a good one. (except digging there of course)
Nope. Just dig.
As I imagined... and what determines the quality of the clay I dig?
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Holya
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Re: Please Ask Simple Questions Here

Post by Holya »

Nezahuacoyotl wrote:
NOOBY93 wrote:
Nezahuacoyotl wrote:Why is it so hard to dig for clay? Most places give no clay, some give just 1 clay unit. Once in a while I come across a spot that gives a lot of clay.

I wonder if the good spots for clay follow some logic... if there is a way to see if the spot is a good one. (except digging there of course)
Nope. Just dig.
As I imagined... and what determines the quality of the clay I dig?
There are quality layers/points for every node that were randomly created at world generation.
There's some crossover, like fishQ=musselQ, soilQ=foragableQ.

Clay quality nodes increase the amount of clay in the area, the more clay you dig the lower the quality will go, down to 10, after which it will disappear .
It will slowly regenerate and is hardcapped by survival.

In your search for clay, don't forget to check river shallows.

pr0 tipz 1: if you want a massive amount of clay, but don't care about quality, dig on an alt with 10 survival, you'll get more clay.
pr0 tipz 2: The quality point of a node is ALWAYS where four grids meet.
Example: Image Image
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