Ender's Client with Radars/Highlighter

Forum for alternative clients, mods & discussions on the same.

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ArvinJA
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Re: Ender's Client with Radars/Highlighter

Post by ArvinJA »

bmjclark wrote:Simple, if u add auto hearth, it's literally gonna be impossible to track people online as well as summon them (cause of vaults ect). Will pretty much ruin any hope of retribution EVER.
Fair point.
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cobaltjones
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Re: Ender's Client with Radars/Highlighter

Post by cobaltjones »

bmjclark wrote:Simple, if u add auto hearth, it's literally gonna be impossible to track people online as well as summon them (cause of vaults ect). Will pretty much ruin any hope of retribution EVER.
I personally love the idea, simply for the fact that it just further illustrates how fucking stupid it is to have an open source MMO client.
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ArvinJA
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Re: Ender's Client with Radars/Highlighter

Post by ArvinJA »

cobaltjones wrote:
bmjclark wrote:Simple, if u add auto hearth, it's literally gonna be impossible to track people online as well as summon them (cause of vaults ect). Will pretty much ruin any hope of retribution EVER.
I personally love the idea, simply for the fact that it just further illustrates how fucking stupid it is to have an open source MMO client.
That is not what's wrong, what's wrong is the game mechanics. If the client wasn't open-source only a handful of people would have modded clients (yes, you don't need open source for modding) and those people would have an edge over everyone else. By having an open-source client the barrier to entry for creating mods is a lot lower, which is good. So basically, the game mechanics need to be revamped to discourage modding.
The low life has lost its appeal
And I'm tired of walking these streets
To a room with its cupboards bare
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Potjeh
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Re: Ender's Client with Radars/Highlighter

Post by Potjeh »

bmjclark wrote:Simple, if u add auto hearth, it's literally gonna be impossible to track people online as well as summon them (cause of vaults ect). Will pretty much ruin any hope of retribution EVER.
Not if there's also auto-aggro. In that case best ping wins. But really, I think this would be excellent for highlighting just how stupid the fast travel system is.
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jorb
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Re: Ender's Client with Radars/Highlighter

Post by jorb »

ArvinJA wrote:That is not what's wrong, what's wrong is the game mechanics. If the client wasn't open-source only a handful of people would have modded clients (yes, you don't need open source for modding) and those people would have an edge over everyone else. By having an open-source client the barrier to entry for creating mods is a lot lower, which is good. So basically, the game mechanics need to be revamped to discourage modding.
This.
Potjeh wrote:I think this would be excellent for highlighting just how stupid the fast travel system is.
This.
cobaltjones wrote:I personally love the idea, simply for the fact that it just further illustrates how fucking stupid it is to have an open source MMO client.
But definitely not this.
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Oddity
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Re: Ender's Client with Radars/Highlighter

Post by Oddity »

bmjclark wrote:Simple, if u add auto hearth, it's literally gonna be impossible to track people online as well as summon them (cause of vaults ect). Will pretty much ruin any hope of retribution EVER.
Eh, the chances are small enough as it is.
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bmjclark
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Re: Ender's Client with Radars/Highlighter

Post by bmjclark »

You'd be surprised ;)
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algeralith
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Re: Ender's Client with Radars/Highlighter

Post by algeralith »

bmjclark wrote:Simple, if u add auto hearth, it's literally gonna be impossible to track people online as well as summon them (cause of vaults ect). Will pretty much ruin any hope of retribution EVER.
I actually think its a great idea! Infact, I'll decided to do a proof of concept. I'm no java programmer, but after some time I came up with this
simple implementation. Someone else should improve upon it.

In the new ender client under minimap.java change..
if(kin != null){
g.chcolor(BuddyWnd.gc[kin.group]);
} else {
g.chcolor();
}

to..

if(kin != null){
g.chcolor(BuddyWnd.gc[kin.group]);
} else {
String[] action = {"theTrav", "hearth"};
UI.instance.mnu.wdgmsg("act", (Object[])action);
g.chcolor();
}

Its very simple, and buggy (won't be able to move at all if you go to our hf and someone no kinned is around).
But its just a simple proof of concept.
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DDDsDD999
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Re: Ender's Client with Radars/Highlighter

Post by DDDsDD999 »

algeralith wrote:
bmjclark wrote:Simple, if u add auto hearth, it's literally gonna be impossible to track people online as well as summon them (cause of vaults ect). Will pretty much ruin any hope of retribution EVER.
I actually think its a great idea! Infact, I'll decided to do a proof of concept. I'm no java programmer, but after some time I came up with this
simple implementation. Someone else should improve upon it.

In the new ender client under minimap.java change..
if(kin != null){
g.chcolor(BuddyWnd.gc[kin.group]);
} else {
g.chcolor();
}

to..

if(kin != null){
g.chcolor(BuddyWnd.gc[kin.group]);
} else {
String[] action = {"theTrav", "hearth"};
UI.instance.mnu.wdgmsg("act", (Object[])action);
g.chcolor();
}

Its very simple, and buggy (won't be able to move at all if you go to our hf and someone no kinned is around).
But its just a simple proof of concept.
brb, putting invincibility button in my client.
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Oddity
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Re: Ender's Client with Radars/Highlighter

Post by Oddity »

Use code tags!
jadamkaz wrote:ah i remember my run in with odditown they are good ppl im sure the only reason they killed ME is because they are troll hunters and i was a troll

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