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sabinati
- Posts: 15527
- Joined: Mon Jul 13, 2009 4:25 am
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Re: Game Development: Bling & Beer Brawl
so what ql can a noob get? are they stuck with q1 seeds? or is there like a +10 instead of +50?
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bajuba
- Posts: 185
- Joined: Wed Sep 09, 2009 8:00 am
Re: Game Development: Bling & Beer Brawl
I like how this guy has gold but made a new forum account so that his identity could remain anonymous.Gold wrote:I have made a merchant's ring using a gold nugget with no quality and it turned out to be Q22. Is this due to my fairly low psyche? How is it calculated?
Was Lawspeaker of Macomb in W2.
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loftar
- Posts: 9096
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Re: Game Development: Bling & Beer Brawl
The bling quality is, in general, calculated solely from your skill values in Psyche and Smithing (the geometric average of them again, mind you). The exceptions are the monocles and spectacles, which have crafting inputs that actually have quality, so they are calculated normally.Gold wrote:I have made a merchant's ring using a gold nugget with no quality and it turned out to be Q22. Is this due to my fairly low psyche? How is it calculated?
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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swebonny
- Posts: 102
- Joined: Mon Aug 10, 2009 12:17 am
Re: Game Development: Bling & Beer Brawl
Loftar, what's the secret behind the wheat then?
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Peter
- Posts: 1491
- Joined: Thu Jun 04, 2009 3:36 am
Re: Game Development: Bling & Beer Brawl
Of course, by commenting like that you are obviously the most likely person to have been "gold". Most likely, you thought that someone commenting on his own sock's behavior would be so obvious that anyone would discount it, thus making it the perfect disguise. Like someone getting a file into a prison via cake, because the guards assume that nobody would try such a cliched escape attempt.bajuba wrote:I like how this guy has gold but made a new forum account so that his identity could remain anonymous.Gold wrote:I have made a merchant's ring using a gold nugget with no quality and it turned out to be Q22. Is this due to my fairly low psyche? How is it calculated?
In summary, Bajuba has gold! GET 'IM!
Surprise.
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bajuba
- Posts: 185
- Joined: Wed Sep 09, 2009 8:00 am
Re: Game Development: Bling & Beer Brawl
crap... lolPeter wrote:Of course, by commenting like that you are obviously the most likely person to have been "gold". Most likely, you thought that someone commenting on his own sock's behavior would be so obvious that anyone would discount it, thus making it the perfect disguise. Like someone getting a file into a prison via cake, because the guards assume that nobody would try such a cliched escape attempt.bajuba wrote:I like how this guy has gold but made a new forum account so that his identity could remain anonymous.Gold wrote:I have made a merchant's ring using a gold nugget with no quality and it turned out to be Q22. Is this due to my fairly low psyche? How is it calculated?
In summary, Bajuba has gold! GET 'IM!
Was Lawspeaker of Macomb in W2.
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NaoWhut
- Posts: 4852
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Re: Game Development: Bling & Beer Brawl
Can you please change the quality sight thing?
its really annoying and makes it hard on noobs
or people who have decent stats... except for
perception *Sigh*
its really annoying and makes it hard on noobs
or people who have decent stats... except for
perception *Sigh*


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dasneik
- Posts: 83
- Joined: Fri Jul 31, 2009 4:30 am
Re: Game Development: Bling & Beer Brawl
More specifically, "skill" should be relevant to the material in question; like when Identifying quality of seeds, the Farming skill should be taken account for, Survival for herbs/hunting products, and so on.Leonon wrote:It would be nice if you added a skill that allowed you to view quality also, so it could be skill+perception/2 instead of perception/2. That way it would be simpler for us newbies to view the qualities of higher quality items.
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Voideka
- Posts: 51
- Joined: Wed Jul 15, 2009 4:04 am
Re: Game Development: Bling & Beer Brawl
Then why did you need to ask what the perception change was?g1real wrote:Let's clear up some assumptions here:
When I say farming has been nerfed from MAXQL = farming + 50 without any reduction to MAXQL = farming with reduction then I mean that, instead of assuming I didn't read the OP and that I'm too stupid to see a + sign after the QL number ingame, because both of these things aren't the case here.
Thank you and have a nice day ^^.
g1real wrote: What new perception feature are you talking about?
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Gauteamus
- Posts: 858
- Joined: Fri May 29, 2009 7:16 pm
Re: Game Development: Bling & Beer Brawl
I too, see this as a problemNaoWhut wrote:Can you please change the quality sight thing?
its really annoying and makes it hard on noobs
This however, just becomes people who chose to skyrocket some stats on the cost of others.NaoWhut wrote:]
or people who have decent stats... except for
perception *Sigh*
Changing the attr. in question to int would mostly fix the first problem, but sadly also make it somewhat easier for the second group.
What if Rosa Parks had a car?