Game Development: Vending Stand

Announcements about major changes in Haven & Hearth.
lordrio
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Re: Game Development: Vending Stand

Post by lordrio »

The other problem I have with vending stand, its too easy too steal from them. Way way way too easy. And there's nothing a noobie like me can do about it. I guess this update are only for vets and peoples with villages. I guess I'll just sell rats in my stall and trade like I used too before.
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sabinati
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Re: Game Development: Vending Stand

Post by sabinati »

it's on a claim right? you can have someone track your thief down.
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loftar
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Re: Game Development: Vending Stand

Post by loftar »

lordrio wrote:Way way way too easy.
How is that? Unless I've bugged them somehow, they should be precisely as hard or easy to steal from as it is to steal from any other container (and having it any other way would, naturally, be absurd).
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Delamore
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Re: Game Development: Vending Stand

Post by Delamore »

loftar wrote:
lordrio wrote:Way way way too easy.
How is that? Unless I've bugged them somehow, they should be precisely as hard or easy to steal from as it is to steal from any other container (and having it any other way would, naturally, be absurd).
The difference here is that a container can be behind any number of walls, a stall cannot have any protection other than the fact that it is claimed.
Also add larger containers, Chernobyl is like trying to dump rock on DF, every waking moment is spent with container management.
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Potjeh
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Re: Game Development: Vending Stand

Post by Potjeh »

Stalls can hold plenty if you use high quality materials.
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bajuba
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Re: Game Development: Vending Stand

Post by bajuba »

Potjeh wrote:Stalls can hold plenty if you use high quality materials.
can you give us an example potjeh? I am going to build one soon and would like to compare data
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Delamore
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Re: Game Development: Vending Stand

Post by Delamore »

Potjeh wrote:Stalls can hold plenty if you use high quality materials.
Yes, but that does not seem like the intended use, the interface is not the best for mass storage.
And they are quite large and require tons of high QL materials for what we need.
For reference Chernobyl has over 300 chests and is hard up for storage still.
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sabinati
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Re: Game Development: Vending Stand

Post by sabinati »

my stalls hold 89 slots, however it seems it is limited to 5 item types for each.

also, could we get a fish sign and a fishhook sign?
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sabinati
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Re: Game Development: Vending Stand

Post by sabinati »

also, to clarify, one would need the theft skill, and would leave summonable theft scents, right?
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Potjeh
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Re: Game Development: Vending Stand

Post by Potjeh »

Q42 boards, q17 blocks, q25-ish linen (crap loom) gives me 22 slots.

And IMHO stalls have a better interface than chests. You don't have to move your mouse around to retrieve all items of one type.
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