Game Development: Coat of Many Colors

Announcements about major changes in Haven & Hearth.
Ejnekor
Posts: 133
Joined: Thu Mar 11, 2010 4:41 pm

Re: Game Development: Coat of Many Colors

Post by Ejnekor »

Axes quality no longer affect branch quality from blocks looks like. Not in a patchnote, a bug or intended?
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Clemence
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Re: Game Development: Coat of Many Colors

Post by Clemence »

original - in game
ImageImage
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Lambsauce
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Re: Game Development: Coat of Many Colors

Post by Lambsauce »

DaniAngione wrote:Image

10/10 would ride into battle with this.
DaniAngione wrote:
craigh1993 wrote:How do I make purple pigment? I've tried mixing blue and red?
Try brown.

The image I used is brown and turned out purple.

I also used PNG transparency and it did work. Looks amazing on tabard (no ugly ends) so I recommend you all to make good use of PNG transparency :)

This is the image I tried:

Image
Improvement IMO
I'm here to kick ass and chew bubblegum, and I'm all out of ass
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Kaios
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Re: Game Development: Coat of Many Colors

Post by Kaios »

This image is 40x35 and yet on the cape it still appears too large.

Image

It's also too big for the banners but seems to fit on the Tabard although it kind of goes higher than the clothing at the top there.

Image
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Redlaw
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Re: Game Development: Coat of Many Colors

Post by Redlaw »

Kaios wrote:This image is 40x35 and yet on the cape it still appears too large.
I have a good idea how to fix that. Need to make the image bigger but not the image your using lol. The transparent part needs to be bigger for short.
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loftar
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Re: Game Development: Coat of Many Colors

Post by loftar »

Kaios wrote:This image is 40x35 and yet on the cape it still appears too large.
No matter how many pixels large the image is, it will still fill up the cape. If you want to "center the design", you'll need to fill the edges out with transparency instead.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Archiplex
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Re: Game Development: Coat of Many Colors

Post by Archiplex »

I wonder if you could release how it's mapped to all the objects so we can fit the images to them specifically
Queen of a cold, dead land. Caretaker of the sprucecaps.
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Redlaw
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Re: Game Development: Coat of Many Colors

Post by Redlaw »

I likely could figure it out, its not that hard. Though I would need the motivation to find good sizes for each item image wise.
jaguar2
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Re: Game Development: Coat of Many Colors

Post by jaguar2 »

Ejnekor wrote:Axes quality no longer affect branch quality from blocks looks like. Not in a patchnote, a bug or intended?
same here :/
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craigh1993
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Re: Game Development: Coat of Many Colors

Post by craigh1993 »

Image

Image

...Close enough :D
Yesterday I murdered a rock, beat up a stone. Hospitalized a brick, I'm so mean I make medicine sick.

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