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Sevenless
- Posts: 7704
- Joined: Fri Mar 04, 2011 3:55 am
- Location: Canada
Re: Game Development: Bugapalooza
Just use spare stone from mining to pave the ground where dust falls. Problem solved, no annoying flags.
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
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Potjeh
- Posts: 11825
- Joined: Fri May 29, 2009 4:03 pm
Re: Game Development: Bugapalooza
Seriously, why not a simple toggle for displaying surveys? The current solution is too harsh for legitimate use of surveys.
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mattresses
- Posts: 66
- Joined: Mon Jan 11, 2010 11:13 am
Re: Game Development: Bugapalooza
Stone retaining walls pls jorbjorb wrote:I agree that it should be possible to make cliffs, but as it was it was an unintended behavior, quite simply.
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Lunarius_Haberdash
- Posts: 1477
- Joined: Tue Jul 05, 2011 5:14 am
Re: Game Development: Bugapalooza
I don't understand why they don't just make cave-ins a completely random event with an equal chance every tile if not under a support.Procne wrote:It is still possible and we're not forgetting that. But it wasn't supposed to substitute support mining. Exploratory mining, or getting first ore for first metal bars, without supports is easily doable. If needed you can mark tiles with pavement. But when you start mining out metal veins you should use supports. I understand you don't want paving the floor because it makes foragables stop spawning. Well, I think you want too much.
They could always make timber supports to assist with prospecting that a range half to a quarter that of current supports. (IE - Just a few tiles around the place the supports are placed)
jorb: I don't want *your* money. You are rude and boring. Go away.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.
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shubla
- Posts: 13041
- Joined: Sun Nov 03, 2013 11:26 am
- Location: Finland
Re: Game Development: Bugapalooza
Th is is why we cant have nice things, people like you complain about best changes in the game.Lunarius_Haberdash wrote:I don't understand why they don't just make cave-ins a completely random event with an equal chance every tile if not under a support.Procne wrote:It is still possible and we're not forgetting that. But it wasn't supposed to substitute support mining. Exploratory mining, or getting first ore for first metal bars, without supports is easily doable. If needed you can mark tiles with pavement. But when you start mining out metal veins you should use supports. I understand you don't want paving the floor because it makes foragables stop spawning. Well, I think you want too much.
They could always make timber supports to assist with prospecting that a range half to a quarter that of current supports. (IE - Just a few tiles around the place the supports are placed)

I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
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rye130
- Posts: 2557
- Joined: Mon Feb 01, 2010 9:41 pm
Re: Game Development: Bugapalooza
What kind of idiot would prefer random events over the current system of being able to mine without supports if you want to put in the effort?Lunarius_Haberdash wrote:I don't understand why they don't just make cave-ins a completely random event with an equal chance every tile if not under a support.
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Lunarius_Haberdash
- Posts: 1477
- Joined: Tue Jul 05, 2011 5:14 am
Re: Game Development: Bugapalooza
rye130 wrote:What kind of idiot would prefer random events over the current system of being able to mine without supports if you want to put in the effort?Lunarius_Haberdash wrote:I don't understand why they don't just make cave-ins a completely random event with an equal chance every tile if not under a support.
The kind that feels that that is in now way how mining actually works. I feel that obviating the supports obviates the intended consumption of a resource to be employed in mining.
Just have differing definitions of 'best'shubla wrote:This is why we cant have nice things, people like you complain about best changes in the game.
jorb: I don't want *your* money. You are rude and boring. Go away.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.
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Kelody
- Posts: 253
- Joined: Wed Feb 05, 2014 8:38 pm
Re: Game Development: Bugapalooza
Depending upon you're luck you might have a dozen or more tiles skipped in the range of a support. Also, it takes more time to plan around the risky tiles.
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spectacle
- Posts: 950
- Joined: Wed Nov 11, 2009 11:16 am
- Location: Planet
Re: Game Development: Bugapalooza
Mining with supports is still superior since you get to exploit every tile of ore without worrying about caveins. Mining without supports is a fun alternative that makes sense in some cases though. Make caveins random and you make the game simpler and more boring since you no longer have a real choice whether to build supports or not.Lunarius_Haberdash wrote:rye130 wrote:What kind of idiot would prefer random events over the current system of being able to mine without supports if you want to put in the effort?Lunarius_Haberdash wrote:I don't understand why they don't just make cave-ins a completely random event with an equal chance every tile if not under a support.
The kind that feels that that is in now way how mining actually works. I feel that obviating the supports obviates the intended consumption of a resource to be employed in mining.
Just have differing definitions of 'best'shubla wrote:This is why we cant have nice things, people like you complain about best changes in the game.
Once a man has changed the relationship between himself and his environment, he cannot return to the blissful ignorance he left. Motion, of necessity, involves a change in perspective.
-Commissioner Pravin Lal, "A Social History of Planet"
-Commissioner Pravin Lal, "A Social History of Planet"
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Lunarius_Haberdash
- Posts: 1477
- Joined: Tue Jul 05, 2011 5:14 am
Re: Game Development: Bugapalooza
This is a fair argument.spectacle wrote:Mining with supports is still superior since you get to exploit every tile of ore without worrying about caveins. Mining without supports is a fun alternative that makes sense in some cases though. Make caveins random and you make the game simpler and more boring since you no longer have a real choice whether to build supports or not.
jorb: I don't want *your* money. You are rude and boring. Go away.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.