Game Development: Bugapalooza

Announcements about major changes in Haven & Hearth.
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jorb
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Game Development: Bugapalooza

Post by jorb »

We've been fixing bugs, and here's what's new...

Key Fixes
-----------------------
  • Made it so that scents, if built over, can be harvested when bumping into the edge of the object built over them.
  • Hopefully fixed a bug causing ridge traversion to not update state properly, causing swimming ontop of ridges and running in water.
  • Made it so that you are logged out from, but can never log on to, claims where you are trespassing. It used to be that you remained logged in while trespassing -- which was intended, as it is a nice thing if you, say, drop your internet connection while visiting someplace, or such -- but the new solution was deemed the lesser evil. Also made it so that the buddy list online status indicates whether a buddy has a game session with a particular character or not, rather than whether the character is in the game world or not. All after this report. Should also solve this report, and most of this one as well.
  • Made a temporary fix to make it possible to summon people from Wagons by holding a relevant scent and right-clicking the wagon.
Small Fixes
-----------------------
  • Fixed a bug where carried objects would visually remain carried if you were thrown out of a house being destroyed.
  • Fixed a bug with some terrains being possible to raise by decaying soil.
  • Fixed a bug with flour ending up in buckets not giving a discovery.
  • You can now empty flour buckets.
  • Fixed a bug with curding tubs not curding when on unloaded maps.
  • Fixed a better (hopefully) system for handling theft of substances, thereby fixing this.
  • There is now a limit (5) on the amount of land surveys you can place in a day. Everytime you remove a survey, however, one is also subtracted from your survey count for the day. This should hopefully fix this. We can't have nice things.
  • You should now get an error message when trying to extend walls too close to water, as per this.
  • Implemented a temporary fix hopefully alleviating this problem with gate placements.
  • Fixed a bug causing cauldrons to boil when they shouldn't.
  • Plows should now disable before breaking, as reported here
  • Should no longer be possible to steal plows by plowing them off-claim, as reported here.
  • Fixed a terraforming bug causing extreme holes to be impossible to fill. This should have fixed the previous ability to create ridges as well.
  • Fixed a bug by which, if you left a claim while carrying something with theft permissions off that claim, only to then lose said theft permissions while still carrying the object, you could get stuck.
  • Fixed a bug with stone column range not being checked for properly.
  • Fixed a bug with the area selection tool freezing. Requires client update!
  • Adjusted chances of animals producing multiple offspring, pigs now most likely to, as per here.
  • Fixed a bug with female hair bleeding through farmer's hat.
  • You can now put skeletons in wagons as reported here.
  • Wagon, Chef's hat, Ashen Robe, Vapntreyiu, Ranger's Shirt, Pants & Cape, Lawspeaker's Hat & Robe, Bandit's Mask and Carpet, Primitive Casting Rod, now require cloth instead of linen cloth.
A fair amount of annoying ones squished tonight. Thanks for all the reports, and keep them coming.

Enjoy!
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
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SovietUnion
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Re: Game Development: Bugapalooza

Post by SovietUnion »

first

Edit: yay! 8-)
Last edited by SovietUnion on Tue Oct 13, 2015 1:05 am, edited 1 time in total.
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spawningmink
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Re: Game Development: Bugapalooza

Post by spawningmink »

Good update :D
ChildhoodObossite wrote:I actually lowkey admire Frosty, sometimes he can be a really cool guy

spawningmink
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Re: Game Development: Bugapalooza

Post by spawningmink »

wondering if you can remove all flags in the world, the bots still fucked over many towns
ChildhoodObossite wrote:I actually lowkey admire Frosty, sometimes he can be a really cool guy

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loftar
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Re: Game Development: Bugapalooza

Post by loftar »

spawningmink wrote:wondering if you can remove all flags in the world, the bots still fucked over many towns
They expire on their own after what I recall to be 3 days, though.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Redlaw
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Re: Game Development: Bugapalooza

Post by Redlaw »

Yay more bugs removed from the Bug Wagon:

Image

May we keep getting clear gaming on the path ahead.
spawningmink
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Re: Game Development: Bugapalooza

Post by spawningmink »

loftar wrote:
spawningmink wrote:wondering if you can remove all flags in the world, the bots still fucked over many towns
They expire on their own after what I recall to be 3 days, though.
thease have been here for a week :~;
ChildhoodObossite wrote:I actually lowkey admire Frosty, sometimes he can be a really cool guy

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Tacheron
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Re: Game Development: Bugapalooza

Post by Tacheron »

Dat female hair...
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jorb
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Re: Game Development: Bugapalooza

Post by jorb »

Tacheron wrote:Dat female hair...
Dem meaningful comments. ¦]
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
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Gacrux
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Re: Game Development: Bugapalooza

Post by Gacrux »

Fix Chicken coops pls

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