Theoretically, I believe so, if you can upload the files.Shadow7168 wrote:Since the maps are cached locally, could we theoretically share maps with people?
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Jacobian123
- Posts: 1311
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- Location: The Inn of Brodgar
Re: Game Development: Map Rabbit
W3-W8 - Hermit
W9 - (Ex)-Leader of Vidarrheim

W9 - (Ex)-Leader of Vidarrheim
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Redlaw
- Posts: 1638
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Re: Game Development: Map Rabbit

My first Garden Shed
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sMartins
- Posts: 3439
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- Location: Italy
Re: Game Development: Map Rabbit
Omg...the sound for the water is awesomeeeeee and very usefull, more of these refinement also. Good job again!
Make friends with the other crabs or try to escape the bucket.
I'd hardly call anything the Bible of our times. » special thanks to MagicManICT
I only logged in to say this sentence. by neeco » 30 Oct 2018, 02:57
Default Client, Best Client!
I'd hardly call anything the Bible of our times. » special thanks to MagicManICT
I only logged in to say this sentence. by neeco » 30 Oct 2018, 02:57
Default Client, Best Client!
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tyrtix
- Posts: 1108
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- Location: Leghorn
Re: Game Development: Map Rabbit
lovely :3 will make some soon so i can move all the chests i've aroundRedlaw wrote:
My first Garden Shed
I'd love to see your place too, seems nice :3
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Redlaw
- Posts: 1638
- Joined: Sun Oct 02, 2011 10:58 pm
Re: Game Development: Map Rabbit
Its in the middle of no place in the south.tyrtix wrote:
lovely :3 will make some soon so i can move all the chests i've around
I'd love to see your place too, seems nice :3
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infectedking
- Posts: 1472
- Joined: Sat Dec 08, 2012 4:59 am
Re: Game Development: Map Rabbit
I love the whole idea about having a personal map built into your client, great work.
Any Questions about the game or anything, hit me up on skype: deadlytroll1 Or you can find me in the hedgehug realm chat on discord.dafels wrote:I like to be under Frosty's command.
W7: Hermit
W8: Peaceful Farmer of F&I
W9: Peaceful Farmer of F&I
W10: deserter-Peaceful Farmer of F&I
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Jacobian123
- Posts: 1311
- Joined: Sat May 08, 2010 4:41 am
- Location: The Inn of Brodgar
Re: Game Development: Map Rabbit
Getting intense lag spikes whenever I load new sections of map in the map screen.
EDIT: Actually, nevermind, I'm just getting them regardless of using the map or not. Seems strange, I never used to get such stuttery FPS when I've been traveling before. This is on default client.
Also, a feature I'd personally love (and might get me to actually switch from using a custom client to vanilla) would be the option to actually navigate via the large screen like you can with the minimap. This would be an awesome feature because that's the entire reason I use the larger maps in clients is for navigating over long distances (for knarrs, horses, and wagons.) Minimizing clicks is a must, and if I'm clicking in the tiny minimap or on the actual world it's a pain.
EDIT: Actually, nevermind, I'm just getting them regardless of using the map or not. Seems strange, I never used to get such stuttery FPS when I've been traveling before. This is on default client.
Also, a feature I'd personally love (and might get me to actually switch from using a custom client to vanilla) would be the option to actually navigate via the large screen like you can with the minimap. This would be an awesome feature because that's the entire reason I use the larger maps in clients is for navigating over long distances (for knarrs, horses, and wagons.) Minimizing clicks is a must, and if I'm clicking in the tiny minimap or on the actual world it's a pain.
W3-W8 - Hermit
W9 - (Ex)-Leader of Vidarrheim

W9 - (Ex)-Leader of Vidarrheim
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loftar
- Posts: 9093
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- Location: Your character database
Re: Game Development: Map Rabbit
If all you want is the ability to click "further away", are you aware of shift-leftclicking?Jacobian123 wrote:if I'm clicking in the tiny minimap or on the actual world it's a pain.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Jacobian123
- Posts: 1311
- Joined: Sat May 08, 2010 4:41 am
- Location: The Inn of Brodgar
Re: Game Development: Map Rabbit
Yes, I'm aware of this, but I'd prefer to be able to know where I'm going as opposed to going in a straight line. Ex: navigating a river, if you're in a very straight one then you're fine, but if it's twisty curvy but the curves are not quite short enough for you to click ahead on then it becomes a righteous pain in the ass to navigate the old way.loftar wrote:If all you want is the ability to click "further away", are you aware of shift-leftclicking?Jacobian123 wrote:if I'm clicking in the tiny minimap or on the actual world it's a pain.
Very rarely do you actually go in a straight line, as most of the map is covered in forests, cliffs, boulders, animals, etc. Either that or if you don't want to implement it, you should include some type of pathfinding.
W3-W8 - Hermit
W9 - (Ex)-Leader of Vidarrheim

W9 - (Ex)-Leader of Vidarrheim
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Boas
- Posts: 88
- Joined: Thu Sep 22, 2011 4:34 am
Re: Game Development: Map Rabbit
A spell that lets me summon a fuckload of dirt.jorb wrote:Let us know what you'd like to see!
Or just give me a fuckload of dirt.
I really need lots of dirt.
What is dogmens favorite food? BARK BREAD