ChildhoodObesity wrote:the people who complain about needing to quesst 24/7 have no idea what theyre talking about tbh, i quest LESS than 1 hour a week and im sure my char is up there among the top of them, or at least in our entire alliance my char is the best or 2nd best and i know its high among ad ppl too. questing for lp is pointless, everyone just does curios and icicles, the hunger is BIG, but ppl saying you need to do it 24/7 are just wrong. i mainly like questing for exp tbh
same tbh. I can't just randomnly rawhide you anymore
It would be so much better if we could open the cigar box and take cigars out/store cigars
Cigar storage was actually somewhat of an issue in my base and this would've actually been a nice solution
Last edited by jordancoles on Sun May 05, 2019 3:01 am, edited 1 time in total.
Duhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.
Ejnekor wrote:Any chance to see how many we can do daily in game btw? Like some sort of counter ticking down or something... just for convenience!
Not sure. I'm not entirely closed to the idea, but I wanted it to be a bit obscure, so that you don't obviously and immediately know how close you are to the leader.
Some sort of counter would be cool but I guess most of us will assume it’s the max and keep a tick counter or something for the 12. This is a really neat idea to the catch up mechanic and reading through all the usual stuff, it seems we should wait for the numbers to all get adjuster or whatever before we grab the pitchforks.
Since the devs are looking at the actual number of completed quests and can see what number of players are in the top X% maybe they can get some sort of benefit for being at that level. This way the people that are lagging behind can catch up and the people that are really trying to cut the bleeding edge have that I need to shoot for the magical number that gives me this blessing from the dieties motivation to quest like a madman.
great update just need to add more restore drinks to balance satiations then we can go onto a more balanced w12!
also for all the ppl crying they cant no life quests anymore just make it so you have 2 different quest trees 1 with hunger/lp (3 per day) 1 with everything else (unlimited # with extreme decreasing exp gain)
Fantastic update for me. I'm unemployed In real life, hermit ingame and play Haven daily, still dont have the time to go on big questing trips. I do maybe 3 a week. I do quests if i'm in the area to complete them in.
So this cap is nothing to me. Seriously, fuck "active players", if being active means putting in more than the 4 hours I already do then I'm going to have to quit when the next contract rolls in. This game requires enough time as it is.
I haven't yet seen a single post about the changes to energy, hope someone does while I WrIte this. I'm sitting here with my character chugging an obscene amount of milk. 2% is not a lot, but this update gives us the ability to restore energy without buttfucking our hunger meter. Now all that's left is to figure out when is the most efficient time to eat. Perhaps starve yourself to 300%, eat to 250%, resume starving?
Boofing and gumping it all damn day. Shoutout to my homeboy Moloch
Not sure why people are bitching about the questing.
I think a larger problem is the quests not being fun in any way versus the rewards they give. The only time they're actually useful is when everyone is a sprucecap (first 1-2 months) and craftable curiosities are pretty shit.
Apocoreo wrote:Fantastic update for me. I'm unemployed In real life, hermit ingame and play Haven daily, still dont have the time to go on big questing trips. I do maybe 3 a week. I do quests if i'm in the area to complete them in.
So this cap is nothing to me. Seriously, fuck "active players", if being active means putting in more than the 4 hours I already do then I'm going to have to quit when the next contract rolls in. This game requires enough time as it is.
I haven't yet seen a single post about the changes to energy, hope someone does while I WrIte this. I'm sitting here with my character chugging an obscene amount of milk. 2% is not a lot, but this update gives us the ability to restore energy without buttfucking our hunger meter. Now all that's left is to figure out when is the most efficient time to eat. Perhaps starve yourself to 300%, eat to 250%, resume starving?
Tea, Beer, cider, milk ect restoring energy is v nice thanks jorb.
i do feel like we need more player tho, game needs more newplayers joining for sure.
Apocoreo wrote:Fantastic update for me. I'm unemployed In real life, hermit ingame and play Haven daily, still dont have the time to go on big questing trips. I do maybe 3 a week. I do quests if i'm in the area to complete them in.
So this cap is nothing to me. Seriously, fuck "active players", if being active means putting in more than the 4 hours I already do then I'm going to have to quit when the next contract rolls in. This game requires enough time as it is.
I haven't yet seen a single post about the changes to energy, hope someone does while I WrIte this. I'm sitting here with my character chugging an obscene amount of milk. 2% is not a lot, but this update gives us the ability to restore energy without buttfucking our hunger meter. Now all that's left is to figure out when is the most efficient time to eat. Perhaps starve yourself to 300%, eat to 250%, resume starving?
Tea, Beer, cider, milk ect restoring energy is v nice thanks jorb.
i do feel like we need more player tho, game needs more newplayers joining for sure.
itll happen with w12 just need more balancing updates the render rewrite and there should be higher player retention