No more PK'ing and trust groups

Thoughts on the further development of Haven & Hearth? Feel free to opine!
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Jackard
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Post by Jackard »

skill values suck

combat ones even moreso than the rest
Brickbreaker
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Re: No more PK'ing and trust groups

Post by Brickbreaker »

Jackard wrote:
Brickbreaker wrote:
burgingham wrote:Hmm, with a skillcap you would be able to be the best in every skill. You are however not with the current system, because you need to focus on a limited number of skills.
True to an extent, but that's where my idea of skill decay comes in.
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brickbreaker do you have any good ideas at all? seriously
viewtopic.php?f=5&t=6910
afaik this is the only one ppl accepted.

And why is my idea of skill capping and skill decay bad? everyone just rolls their eyes and never give a reason.
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Wipfmetz
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Re: No more PK'ing and trust groups

Post by Wipfmetz »

Brickbreaker wrote: And why is my idea of skill capping and skill decay bad? everyone just rolls their eyes and never give a reason.
With the exception of the "Skill Capping"-thread, where even the first replies gave specific reasons, you mean?
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Jackard
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Re: No more PK'ing and trust groups

Post by Jackard »

Brickbreaker wrote:why is my idea of skill decay bad?
consider village authority drain

now imagine that applied to skill values but made even worse because of each point costing more than the last. an absolutely punishing grind just to keep your chosen tradeskills level, let alone raise them. completely annihilates casual players - so if this was your aim, well done
Brickbreaker
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Re: No more PK'ing and trust groups

Post by Brickbreaker »

Jackard wrote:
Brickbreaker wrote:why is my idea of skill decay bad?
consider village authority drain

now imagine that applied to skill values but made even worse because of each point costing more than the last. an absolutely punishing grind just to keep your chosen tradeskills level, let alone raise them. completely annihilates casual players - so if this was your aim, well done
Why didn't anyone say this in my completely dedicated thread? Anyway I guess your right and lol you really must hate combat skill values, you keep bringing it up :lol: .
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theTrav
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Re: No more PK'ing and trust groups

Post by theTrav »

sabinati wrote:wyrd seems better suited to buffs. remember, the "quest system" is really more of a "discovery system".
I highly recommend using "discovery system" to describe it now, and forgetting about the word "quest" and all its horrible connotations
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sabinati
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Re: No more PK'ing and trust groups

Post by sabinati »

agreed

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