Game Development: Le Happy Merchant

Announcements about major changes in Haven & Hearth.
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Granger
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Re: Game Development: Le Happy Merchant

Post by Granger »

Avu wrote:Using cb would be silly since it would decay.
You realize that the container can be in a house, or even a mine?
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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Avu
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Re: Game Development: Le Happy Merchant

Post by Avu »

Not really. Been at work this whole time.
"Since all men count themselves righteous, and since
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a man need only strike another to make him evil."
Kuddie
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Re: Game Development: Le Happy Merchant

Post by Kuddie »

Cool update!

Time to start building my trading empire..
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Marksman
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Re: Game Development: Le Happy Merchant

Post by Marksman »

Granger wrote:Would you be ok with it giving the craft discovery, but not the LP connected to it?
I think that it will be best choice. IMHO.
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jorb
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Re: Game Development: Le Happy Merchant

Post by jorb »

Granger wrote:Jorb/Loftar: We need bigger storage options for this to work. Maybe some form of stockpile place on which one can right-click red hands (plural) to install, and can be emptied similar to tar kiln?
Or, perhaps, the ability to link multiple containers.
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ramones
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Re: Game Development: Le Happy Merchant

Post by ramones »

Now only make it possible to accept curio and all types of food and all the items that don't work atm (and never did in the past).
W16.1 - Pet Sematary (hermit)
W8 - Hermitage
W7 - Emerald City
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W4 - Angkor
W3 - Angkor
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Granger
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Re: Game Development: Le Happy Merchant

Post by Granger »

jorb wrote:
Granger wrote:Jorb/Loftar: We need bigger storage options for this to work. Maybe some form of stockpile place on which one can right-click red hands (plural) to install, and can be emptied similar to tar kiln?
Or, perhaps, the ability to link multiple containers.
Factorio, here we come :)

But it could be a mess, since (when implemented with the vendor mechanic) that would most likely mean that you can get multiple hands of the same color, which don't despawn when dropped - so there is no way to get rid of them.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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hazzor
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Re: Game Development: Le Happy Merchant

Post by hazzor »

ramones wrote:Now only make it possible to accept curio and all types of food and all the items that don't work atm (and never did in the past).
yeah that's kind of breaking it for me at the moment, I'd like to be able to sell some high Q produce to newbs for their foraged curios
Oh boy, here I go cheesemaking again...
hitzu
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Re: Game Development: Le Happy Merchant

Post by hitzu »

Wait. How can I sell 3 stones for 1 nugget? Should I write 1/3 or 0.33333 into the quantity field?
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Potjeh
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Re: Game Development: Le Happy Merchant

Post by Potjeh »

Finally, stalls :D

I really like the implementation, but yeah needs more inventory space.
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