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borka
- Posts: 9965
- Joined: Thu Feb 03, 2011 7:47 pm
- Location: World of Sprucecap
Re: Game Development: Breath of Air
Semper Fi 
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Java 8 - manually downloads - good to check for actual versions url here:
viewtopic.php?f=42&t=40331
Remember what the dormouse said: Feed your head Feed your head
Java 8 - manually downloads - good to check for actual versions url here:
viewtopic.php?f=42&t=40331
Remember what the dormouse said: Feed your head Feed your head
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Grog
- Posts: 2747
- Joined: Mon Feb 08, 2010 11:42 pm
- Location: Germany
Re: Game Development: Breath of Air
I did quit the game because the occurence of massive botting affected my whole fucking supergrid, peaceful farming hermits and factions alike.Pan_w_okularach wrote:everyone needs to take a deep breath about the stat caps
for the vast majority it's not gonna change anything in their game experience
like people who complain the most have you ever had an encounter with a capped hostile player?
That's the point, dude.where if the guy had better stats it would've gone differently?
And I doubt you've seen raids with 30 people on each side.i doubt that peavefools like hasta or grog have any experience in pvp at all tbh
No one stated to be competitve with factions.and now when the caps were removed you suddenly became uncompetetive against big factions like you ever was comeptetive smh
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overtyped
- Posts: 3906
- Joined: Tue Sep 28, 2010 2:09 am
- Location: Quaran book burning festival
Re: Game Development: Breath of Air
ye, botters are the reason for many quitting. It's just aids, not that i wasn't one of them.Grog wrote:I did quit the game because the occurence of massive botting affected my whole fucking supergrid, peaceful farming hermits and factions alike.Pan_w_okularach wrote:everyone needs to take a deep breath about the stat caps
for the vast majority it's not gonna change anything in their game experience
like people who complain the most have you ever had an encounter with a capped hostile player?
Early world exploit: Put your hearthfire inside a cave, then hold shift to position a claim right in front of a cave. After 8 hours the claim will be unbreakable. Since your hearthfire is inside the cave, you can still get back inside, and leave, but nobody will be able to enter, effectively making you unraidable for the first 3-7 days. Enjoy
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Pan_w_okularach
- Posts: 790
- Joined: Mon Aug 04, 2014 10:57 am
Re: Game Development: Breath of Air
you missed the point bro, i asked have the so desired stat caps helped the casual player at all or the things were indeed pretty much the same?Grog wrote:I did quit the game because the occurence of massive botting affected my whole fucking supergrid, peaceful farming hermits and factions alike.Pan_w_okularach wrote:everyone needs to take a deep breath about the stat caps
for the vast majority it's not gonna change anything in their game experience
like people who complain the most have you ever had an encounter with a capped hostile player?
That's the point, dude.where if the guy had better stats it would've gone differently?
And I doubt you've seen raids with 30 people on each side.i doubt that peavefools like hasta or grog have any experience in pvp at all tbh
No one stated to be competitve with factions.and now when the caps were removed you suddenly became uncompetetive against big factions like you ever was comeptetive smh
and for the pvp scene, maybe botting was a big problem before curiosities and idk what was the combat back in the day, so maybe you have the right to hate it if you're from that era, but in w6-w7 when i started playing it wasn't so bad
botters had a little advantage over non botters but the combat system equalized that
besides it felt so good killing a character you knew was 10 times worth yours so there was even a positive side to it
and yeah i had that painful experience once it lagged like a bitch
Memories of pain
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PigModBoy
- Posts: 2
- Joined: Thu Aug 11, 2016 4:50 am
Re: Game Development: Breath of Air
i think a lot of people need to take a .... Breath of Air and think about the changes lol
honestly the removal of stat caps really doesnt change that much because probably 90% of the people never reached them. and the people who have reached them long ago and burned out. besides with the squreroot deltas it doesnt really get that much better
honestly the removal of stat caps really doesnt change that much because probably 90% of the people never reached them. and the people who have reached them long ago and burned out. besides with the squreroot deltas it doesnt really get that much better
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Klopus
- Posts: 11
- Joined: Tue Mar 29, 2016 8:31 am
Re: Game Development: Breath of Air
Nice argument. 150 online, shitty combat system - not surprising.jorb wrote: I don't see much healthy PvP around anyway...
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stickman
- Posts: 660
- Joined: Sat Nov 21, 2009 12:40 am
Re: Game Development: Breath of Air
if your going to stick with no skill/stat caps... how about you implement caps tied to the tools you use:
your effective melee is softcapped by 2.5x your weapons quality... so if you have a 150 q sword you can effectively use 375 melee but anything after that is softcapped.... would make getting insane amounts of melee a waste instead of concentrating on your villages industry etc. Would also bring some meaning back spiraling metal since I think people have given up on trying to spiral it super high this world.
damage done by a weapon would be capped by the weapons substance as well. so getting over a certain amount of str without increasing your weapon q would be a waste.
or something like that...
your effective melee is softcapped by 2.5x your weapons quality... so if you have a 150 q sword you can effectively use 375 melee but anything after that is softcapped.... would make getting insane amounts of melee a waste instead of concentrating on your villages industry etc. Would also bring some meaning back spiraling metal since I think people have given up on trying to spiral it super high this world.
damage done by a weapon would be capped by the weapons substance as well. so getting over a certain amount of str without increasing your weapon q would be a waste.
or something like that...
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Jesus_Smith_Nandez
- Posts: 2421
- Joined: Sun Mar 16, 2014 7:15 am
- Location: Canada
Re: Game Development: Breath of Air
Removing level caps makes this game more p2w, since before hand the extra character development was more of a temporary buff until your cap, and now it goes on forever. Pls nerf it in accordance with level caps being removed.
I'm actually considering quitting though this removal of the level cap ensures that I will always be a shitter since others can raise stats way quicker than me
I'm actually considering quitting though this removal of the level cap ensures that I will always be a shitter since others can raise stats way quicker than me
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LadyGoo
- Posts: 2767
- Joined: Sat Jul 09, 2011 9:06 am
Re: Game Development: Breath of Air
My 5 crowns:
The magic changes are quite positive and makes the experience very-very valuable. Therefore, wandering around, participating various actions, performing quests are important. Elegant solution, tbh.
The level caps removal has its pros and cons. The food sink is back in the game, which is really good for trades. On the other hand, skill caps were nice since people would be able to catch up with stronger players. In my point of view, the attribute cap (str, agi and etc.) should be removed, but the skill cap should remain. Skills are much harder to increase than the stats, and it takes a lot of time. Whereas you are not restrained by the time if you would like to level your attributes. You can produce enough food to make a 300 attributed character in one day. However, for a 300 skill leveled character you need a month or two of rigorous day-by-day curiosity craft and study table filling.
You may also do it vice versa (cap attributes, uncap skills). Why not to cap the attributes instead? Simply, it removes the food sink from the game. Food sink = farming, cheese-making, hunting, fishing, animal husbandry.
I like that the salt hunger reduction nerf was not that big. It might encourage some more trades, as the food sink has been returned. I'll give you a trade-overview feedback in 2 weeks, based on the surveys + trade conference chats.
Map size increase gives a feel of a mini-wipe. People will be able to explore new nodes and new regions as well.
Not sure how the archery works now.
I like how the meta-game started changing now. Good work, keep it up!
P.S. Yay, no more inner party! Screw the bourgeois!
The magic changes are quite positive and makes the experience very-very valuable. Therefore, wandering around, participating various actions, performing quests are important. Elegant solution, tbh.
The level caps removal has its pros and cons. The food sink is back in the game, which is really good for trades. On the other hand, skill caps were nice since people would be able to catch up with stronger players. In my point of view, the attribute cap (str, agi and etc.) should be removed, but the skill cap should remain. Skills are much harder to increase than the stats, and it takes a lot of time. Whereas you are not restrained by the time if you would like to level your attributes. You can produce enough food to make a 300 attributed character in one day. However, for a 300 skill leveled character you need a month or two of rigorous day-by-day curiosity craft and study table filling.
You may also do it vice versa (cap attributes, uncap skills). Why not to cap the attributes instead? Simply, it removes the food sink from the game. Food sink = farming, cheese-making, hunting, fishing, animal husbandry.
I like that the salt hunger reduction nerf was not that big. It might encourage some more trades, as the food sink has been returned. I'll give you a trade-overview feedback in 2 weeks, based on the surveys + trade conference chats.
Map size increase gives a feel of a mini-wipe. People will be able to explore new nodes and new regions as well.
Not sure how the archery works now.
I like how the meta-game started changing now. Good work, keep it up!
P.S. Yay, no more inner party! Screw the bourgeois!
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Справочная Конференция [Ru]: https://join.skype.com/fnAcsc0srDBN
Trade Conference [Eng-Ru]: https://join.skype.com/gNT6Rs92PTtM
W10 Queen of Dis fiancée of Leanne69 (Lolo)
W9 Hive [Ruler]
W8 Dis [Chieftain]
W7 Ofir [Lawspeaker]
W6 Dis [Chieftain] & Disneyland
W5 Vitterstad [Lawspeaker]
W4 A.D. [Fighter]
W3 Garden of Metallurgists [LS]
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Jesus_Smith_Nandez
- Posts: 2421
- Joined: Sun Mar 16, 2014 7:15 am
- Location: Canada
Re: Game Development: Breath of Air
Anyone worth their shit has MORE then enough shit stock piled to go from 500-700 where as those down below cant and now the game balance is tipped to fuck. There should be a world reset for changes like this smh so salty.
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