Game Development: Walls and Wine

Announcements about major changes in Haven & Hearth.
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theTrav
Posts: 3464
Joined: Fri May 29, 2009 11:25 pm

Re: Game Development: Walls and Wine

Post by theTrav »

yeah ok, maybe cheese... but I don't think we'd go with a barrel of milk lying around. In fact I think even the Buckets should have a fairly short used by date. That stuff's not pasteurized nor homogenized
Golbez
Posts: 100
Joined: Mon Jul 13, 2009 5:18 am

Re: Game Development: Walls and Wine

Post by Golbez »

I'm having trouble filling barrels with water... Besides the point they're all called wine barrels (which is really irrelevant), "holding" a bucket of water and right-clicking a barrel does nothing. No reaction whatsoever. And yes the barrel is empty, I just built it.

EDIT:
Huh, it works now. Oh well.
GamingBird
Posts: 23
Joined: Wed Jun 10, 2009 1:32 am

Re: Game Development: Walls and Wine

Post by GamingBird »

Winter wrote:Wow making brick gates are expensive you need 10 wrought iron(for corner posts) and 5 steel per gate I spent more money to make a wall than what it is now protecting lol
Quick, somebody steal that wall. :lol:
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theTrav
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Joined: Fri May 29, 2009 11:25 pm

Re: Game Development: Walls and Wine

Post by theTrav »

jorb wrote:Build a barrel, fill it with grape juice. Juice turns to wine after one ingame week.
If I put 2 buckets of juice in my barrel one day, and two bucked of juice in my barrel the next day, does it re-start the fermentation process?
jorb wrote:Build a winerack to display your bottles for kicks.
How do I get the wine out of a barrel and into a bottle?
Rift
Posts: 683
Joined: Mon Jun 01, 2009 1:34 am

Re: Game Development: Walls and Wine

Post by Rift »

left click wine bottle, right click barrel. if you move towards the barrel, it has wine..[or vinegar] in it and when you reach it you'll transfer it.
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loftar
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Re: Game Development: Walls and Wine

Post by loftar »

theTrav wrote:If I put 2 buckets of juice in my barrel one day, and two bucked of juice in my barrel the next day, does it re-start the fermentation process?
Nope, it's not reset; the time it will take for the fermentation to finish is the average of the time for the fresh and the half-fermented grape-juice to complete, weighted by the amount of each. In other words, if you have a barrel with Ae liters of grape-juice which will take De units of time to ferment, and put in An liters of fresh grape-juice which will take Dn units of time to ferment, the time it will take for the mixture to complete will be ((De * Ae) + (Dn * An)) / (Ae + An).

(I should try to integrate LaTeX into the forum...)
"Object-oriented design is the roman numerals of computing." -- Rob Pike
kobnach
Posts: 671
Joined: Wed Jun 10, 2009 5:04 am

Re: Game Development: Walls and Wine

Post by kobnach »

Rift wrote:left click wine bottle, right click barrel. if you move towards the barrel, it has wine..[or vinegar] in it and when you reach it you'll transfer it.
Do I need bottles to deal with vinegar then, not buckets?
Lightning4
Posts: 131
Joined: Fri May 29, 2009 10:40 pm

Re: Game Development: Walls and Wine

Post by Lightning4 »

Hmm. Wine has a near 100% failure rate if your HP is very low. Intended?
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theTrav
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Re: Game Development: Walls and Wine

Post by theTrav »

Lightning4 wrote:Hmm. Wine has a near 100% failure rate if your HP is very low. Intended?
Image
Lightning4
Posts: 131
Joined: Fri May 29, 2009 10:40 pm

Re: Game Development: Walls and Wine

Post by Lightning4 »

Mm.. yeah, except it's happening on the very first sip without fail. It isn't just near 100%, it *is* 100%, or so indistinguishably close. I can keep doing this forever and it's just going to keep knocking me out.

Oddly enough, I finish the cup while I'm collapsing onto the floor.

At this point I can't help but wonder if it's just knocking me out because I've drank so damn much of the stuff.

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