Ingredients: 2 beetroot, 2 rustroot.
Made in a cauldron, gives 60% perception, 40% constitution.
This recipe would give us something useful to do with rustroot once we're done prospecting.
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spectacle
- Posts: 950
- Joined: Wed Nov 11, 2009 11:16 am
- Location: Planet
New food item: Root stew
Once a man has changed the relationship between himself and his environment, he cannot return to the blissful ignorance he left. Motion, of necessity, involves a change in perspective.
-Commissioner Pravin Lal, "A Social History of Planet"
-Commissioner Pravin Lal, "A Social History of Planet"
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Thijssnl
- Posts: 2389
- Joined: Fri Mar 12, 2010 9:09 pm
Re: New food item: Root stew
Excellent idea!
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Anomaly
- Posts: 134
- Joined: Tue Jul 06, 2010 1:12 pm
Re: New food item: Root stew
Add some Spindly to the recipe and you have my vote!
More uses for Spindly would be nice.
More uses for Spindly would be nice.
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Darkavatar
- Posts: 76
- Joined: Mon Jun 28, 2010 8:53 am
Re: New food item: Root stew
No more perception food, there's too many as it is. Add taproots and make it dexterity food.
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spectacle
- Posts: 950
- Joined: Wed Nov 11, 2009 11:16 am
- Location: Planet
Re: New food item: Root stew
How could I forget taproot!? It should definitely be an ingredient too. 
Once a man has changed the relationship between himself and his environment, he cannot return to the blissful ignorance he left. Motion, of necessity, involves a change in perspective.
-Commissioner Pravin Lal, "A Social History of Planet"
-Commissioner Pravin Lal, "A Social History of Planet"