Attributes

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GD
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Attributes

Post by GD »

Is there some nice little topic that explains thoroughly what each attribute is good for? The wiki has the 'glossary' page with that information, but I just feel like it is lacking quite a bit of info. I could be wrong though.
Brackwell
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Re: Attributes

Post by Brackwell »

The wiki is your best bet, man.
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Dataslycer
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Re: Attributes

Post by Dataslycer »

  • Strength- Attack damage, destroying building, smithing
  • Agility- Long distant traveling, reduction of damage from ranged attacks
  • Intelligence- Village Authority Gain, Criminal Scent Evasion, Bone Clay Crafting
  • Constitution- Your maximum HP
  • Perception- Your minimum damage for Range, seeing foragable objects, detecting criminal scents, cooking
  • Charisma- Milking Cows, Village Authority Gain, Group Combat effectiveness, Bonfire Feasting
  • Dexterity- Clay Crafting, Cloth Crafting
  • Psyche- Jewel Crafting, Tidiness of Tables for Feasting, Silk Cloth Crafting, Symbel Crafting
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sabinati
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Re: Attributes

Post by sabinati »

Dataslycer wrote:
  • Strength- Attack damage, destroying building, smithing
  • Agility- Long distant traveling, reduction of damage from ranged attacks, some combat moves like sidestep
  • Intelligence- Village Authority Gain, Criminal Scent Evasion, Bone Clay Crafting, opportunity knocks
  • Constitution- Your maximum HP, stamina drain while swimming
  • Perception- Your minimum damage for Range, seeing foragable objects, detecting criminal scents, cooking
  • Charisma- Milking Cows, Village Authority Gain, Group Combat effectiveness, Bonfire Feasting
  • Dexterity- Clay Crafting, Cloth Crafting, fishing lure crafting
  • Psyche- Jewel Crafting, Tidiness of Tables for Feasting, Silk Cloth Crafting, Symbel Crafting
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Potjeh
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Re: Attributes

Post by Potjeh »

Uhm, no, combat moves haven't used stats since this combat system was implemented. There's no delta anything in those specific moves anyway, so how would stats even factor in?
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sabinati
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Re: Attributes

Post by sabinati »

well of course i could be wrong... do those moves always succeed now?
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Potjeh
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Re: Attributes

Post by Potjeh »

There's no randomness whatsoever in the current combat system. Excluding ranged combat, of course.
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