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Chakravanti
- Posts: 3345
- Joined: Sat Aug 29, 2009 3:38 am
Diagonal walls
Why not?
Well what is this that I can't see
With ice cold hands takin' hold of me
Well I am death, none can excel
-Ralph Stanley, O Death!
With ice cold hands takin' hold of me
Well I am death, none can excel
-Ralph Stanley, O Death!
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Mac70
- Posts: 38
- Joined: Wed Jun 02, 2010 11:36 am
Re: Diagonal walls
No. I will be don't to hard to make, but useless for players, because those walls will be at center of title, so they will have 2 titles long.
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Chakravanti
- Posts: 3345
- Joined: Sat Aug 29, 2009 3:38 am
Re: Diagonal walls
cost can be adjusted to reflect the nature of the construction.
It would not be useless. It would be useful for protecting trade routes. should large enough operations exist to make investing in such a thing a reasonable investment.
The nature of such a construction obviously depends on a more advanced investment, travel and combat schemata which are in the works and on the agenda.
It would not be useless. It would be useful for protecting trade routes. should large enough operations exist to make investing in such a thing a reasonable investment.
The nature of such a construction obviously depends on a more advanced investment, travel and combat schemata which are in the works and on the agenda.
Well what is this that I can't see
With ice cold hands takin' hold of me
Well I am death, none can excel
-Ralph Stanley, O Death!
With ice cold hands takin' hold of me
Well I am death, none can excel
-Ralph Stanley, O Death!
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DatOneGuy
- Posts: 5553
- Joined: Sun Apr 18, 2010 7:50 am
- Location: I'm in Miami, trick.
Re: Diagonal walls
I can't see why not other than new graphics really, it's a great idea.
Sometimes you just need something to go diagonally and going straight one way and then the other is both a pain and due to the way speed works, much slower in the long run. Would be nice to see this before teleporting kicks the bucket.
Sometimes you just need something to go diagonally and going straight one way and then the other is both a pain and due to the way speed works, much slower in the long run. Would be nice to see this before teleporting kicks the bucket.
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mvgulik
- Posts: 4098
- Joined: Fri May 21, 2010 2:29 am
Re: Diagonal walls
1) 1.4142135623730950488016887242097
2) Better question would be if its planned feature for the game. (unless your assuming(?) its already dismissed.)
Jorb/Loftar: Are diagonal walls planned ?
2) Better question would be if its planned feature for the game. (unless your assuming(?) its already dismissed.)
Jorb/Loftar: Are diagonal walls planned ?
Ignored(29): "Would you like to know more"
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Chakravanti
- Posts: 3345
- Joined: Sat Aug 29, 2009 3:38 am
Re: Diagonal walls
this is actually the first mention of them at all afaik.
Well what is this that I can't see
With ice cold hands takin' hold of me
Well I am death, none can excel
-Ralph Stanley, O Death!
With ice cold hands takin' hold of me
Well I am death, none can excel
-Ralph Stanley, O Death!
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Alecela
- Posts: 93
- Joined: Wed Jun 30, 2010 6:57 am
Re: Diagonal walls
Maybe on the forums, but I'm absolutely sure everyone has complained about the fact that they can't be diagonal.. The simplest ideas are always the best.
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Darkavatar
- Posts: 76
- Joined: Mon Jun 28, 2010 8:53 am
Re: Diagonal walls
Agreed.
Also some battlements so you can walk along the top of walls would be nice.
Also some battlements so you can walk along the top of walls would be nice.
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mvgulik
- Posts: 4098
- Joined: Fri May 21, 2010 2:29 am
Re: Diagonal walls
Could not find anything on diagonal walls either.
There was some diagonal road experimenting. Picked up from some other topic(?). But its status is unknown to me.
Until that is worked out I don't think walls will go diagonal either. Think kaka might knows something about the diagonal road status/problems.
(Roads and walls don't really compare, but ok.)
There was some diagonal road experimenting. Picked up from some other topic(?). But its status is unknown to me.
Until that is worked out I don't think walls will go diagonal either. Think kaka might knows something about the diagonal road status/problems.
(Roads and walls don't really compare, but ok.)
Ignored(29): "Would you like to know more"
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Chakravanti
- Posts: 3345
- Joined: Sat Aug 29, 2009 3:38 am
Re: Diagonal walls
That's been talked about before.Darkavatar wrote:Agreed.
Also some battlements so you can walk along the top of walls would be nice.
Well what is this that I can't see
With ice cold hands takin' hold of me
Well I am death, none can excel
-Ralph Stanley, O Death!
With ice cold hands takin' hold of me
Well I am death, none can excel
-Ralph Stanley, O Death!