A few minutes ago, there was a reboot for a parameter change. Afterwards, every single wall in our settlement was red, and most sections required as much to repair as to build. This includes wall sections that were built earlier today.
I hope this is a bug - not a new pro thievery feature where walls need to be replaced daily.
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kobnach
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jorb
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Re: Parameter chage --> all walls suddenly damaged
Actually, they had their maxtotal hp raised. If you repair them they will have x5 their old HP.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
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-- Hieromonk Seraphim Rose
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sami1337
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Re: Parameter chage --> all walls suddenly damaged
the repair costs for brick walls are insane.
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You can praise them, disagree with them, quote them, disbelieve them, glorify or vilify them. About the only thing you can't do is ignore them.
And while some may see them as the crazy ones, we see genius.
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Rift
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Re: Parameter chage --> all walls suddenly damaged
likely appropriate to their strength.
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sami1337
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Re: Parameter chage --> all walls suddenly damaged
Well i didn't try yet, but kimya said it was around 16 bricks to repair. If they are 5 times stronger but cost 10 bricks to construct i don't understand the math behind the repair costs.Rift wrote:likely appropriate to their strength.
The ones who see things differently.
You can praise them, disagree with them, quote them, disbelieve them, glorify or vilify them. About the only thing you can't do is ignore them.
And while some may see them as the crazy ones, we see genius.
You can praise them, disagree with them, quote them, disbelieve them, glorify or vilify them. About the only thing you can't do is ignore them.
And while some may see them as the crazy ones, we see genius.
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Rift
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Re: Parameter chage --> all walls suddenly damaged
i didn't mean it made sence relative to construction costs.. [it might? i don't know what the construction cost is anymore, i think it got higher?]
I mean.. concidering how hard it is to break, it should be decently hard to repair..
I mean.. concidering how hard it is to break, it should be decently hard to repair..
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loftar
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Re: Parameter chage --> all walls suddenly damaged
The repair costs for brickwalls does indeed seem to be a bit bugged. It'll be fixed after the next server restart.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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sabinati
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Re: Parameter chage --> all walls suddenly damaged
it still takes 16-17 bricks to repair one section of wall