Local and regional maps should show cave entrances

Thoughts on the further development of Haven & Hearth? Feel free to opine!
Melgui
Posts: 149
Joined: Tue Jun 22, 2010 10:08 am

Local and regional maps should show cave entrances

Post by Melgui »

Why not? Sorry if already posted, I can't find anything about it.
Enrymion
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Joined: Thu Aug 19, 2010 4:04 am

Re: Local and regional maps should show cave entrances

Post by Enrymion »

Because then everyone would find them(that would be awful!) and there'd be no point in anything. :(
Melgui
Posts: 149
Joined: Tue Jun 22, 2010 10:08 am

Re: Local and regional maps should show cave entrances

Post by Melgui »

I can't figure how a cartographer hearthling is able to take note of every single tree (as you can see in local maps) but can't do the same with cave entrances. I think this feature will encourage players to use ingame cartography instead of external mapping.
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DigDog
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Re: Local and regional maps should show cave entrances

Post by DigDog »

It would only encourage them if they would only appear on regional maps, since local maps are nothing more than saved minimap screenshots, and external mapping clients do exactly the same.

Also, you can see trees from a distance, cave entrances most of the time not.
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JustasJ
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Re: Local and regional maps should show cave entrances

Post by JustasJ »

DigDog wrote:It would only encourage them if they would only appear on regional maps, since local maps are nothing more than saved minimap screenshots, and external mapping clients do exactly the same.

Also, you can see trees from a distance, cave entrances most of the time not.
Yes. Also, in the map, they'd look like vaginas. Probably.
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Gulluoglu
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Re: Local and regional maps should show cave entrances

Post by Gulluoglu »

DigDog wrote:It would only encourage them if they would only appear on regional maps, since local maps are nothing more than saved minimap screenshots, and external mapping clients do exactly the same.
Actually, this is a pretty good argument for making the in-game skill provide additional or different information from what can be automatically scooped up when minimaps get sent to a mapping client.

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