I currently have enof strenght and Q equipment to 1 Hit a lvl X bear.
I tryd it several times but the problem is in order to hit the bear i have to first get atleast 3 Advantage and use Opportunity Knocks to break hes defence.
I can tank all the hits however thats not the main issue the problem is that it takes to long to gain IP.
Because of the amount of time it takes to gain the required IP i preffer to sling it in 3 Hits but this results in running and me losing all the LP.
So is there anyway to break it's defence in 1 hit? is this related to Melee combat?
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Potjeh
- Posts: 11825
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Re: 1 Hit bear w/o breaking defence?
Get some UA and use Death or Glory for quick IP gain.
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Oblivior
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Re: 1 Hit bear w/o breaking defence?
UA even when im using a sword?Potjeh wrote:Get some UA and use Death or Glory for quick IP gain.
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dra6o0n
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Re: 1 Hit bear w/o breaking defence?
Is it possible to do a "1HKO" with range? Since it doesn't really about defence?
You'd need like a super ranger bow of Q500 or something that does 3000 damage or more.
You'd need like a super ranger bow of Q500 or something that does 3000 damage or more.
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Oblivior
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Re: 1 Hit bear w/o breaking defence?
Oblivior wrote:UA even when im using a sword?Potjeh wrote:Get some UA and use Death or Glory for quick IP gain.
Code: Select all
This variable is based on the difference between your Unarmed Combat skill and your opponent's Unarmed Combat skill. But my main question still stands what is the formula that removes the defence of an opponent when attacking it.
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exewu
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Re: 1 Hit bear w/o breaking defence?
No you only need a q70 ish ranger bow or so.dra6o0n wrote:Is it possible to do a "1HKO" with range? Since it doesn't really about defence?
You'd need like a super ranger bow of Q500 or something that does 3000 damage or more.
Also I don't get this thread, the real downtime while melee grinding isn't IP it's offence. Though it sure is nice stinging boars down with 30% of an attack bar :V
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Sever
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Re: 1 Hit bear w/o breaking defence?
If you get 13 IP points, you can use sting to remove all of the defense bar, then use flex to regain attack, use opportunity to strip what he gained back, and val strike.
You may have to manipulate your attack bar for the sting so that you don't make it run away before you even do anything, but it would probably be effective. I usually try to just sting -> val but it fails because of my impatience.
You may have to manipulate your attack bar for the sting so that you don't make it run away before you even do anything, but it would probably be effective. I usually try to just sting -> val but it fails because of my impatience.
Come back two hours earlier.
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Oblivior
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Re: 1 Hit bear w/o breaking defence?
I lack to understand why it has to be such a pain to use melee when i can Ko hit it in 2 sling hit's.Sever wrote:If you get 13 IP points, you can use sting to remove all of the defense bar, then use flex to regain attack, use opportunity to strip what he gained back, and val strike.
You may have to manipulate your attack bar for the sting so that you don't make it run away before you even do anything, but it would probably be effective. I usually try to just sting -> val but it fails because of my impatience.
Melee was suppose to make things easyer not harder maybe i'm doing it wrong but if i time it it takes +- 10 seconds to kill a boar with ranged.
And about a minute or even more to kill it with melee.
To think the Formula of my skills supporting melee is 10x more then the skills supporting my MM.
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DatOneGuy
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Re: 1 Hit bear w/o breaking defence?
barely can 1hko: use shield, charge 12 times, valorous (reset/break def), flex to max atk, valorous.Oblivior wrote:I lack to understand why it has to be such a pain to use melee when i can Ko hit it in 2 sling hit's.Sever wrote:If you get 13 IP points, you can use sting to remove all of the defense bar, then use flex to regain attack, use opportunity to strip what he gained back, and val strike.
You may have to manipulate your attack bar for the sting so that you don't make it run away before you even do anything, but it would probably be effective. I usually try to just sting -> val but it fails because of my impatience.
Melee was suppose to make things easyer not harder maybe i'm doing it wrong but if i time it it takes +- 10 seconds to kill a boar with ranged.
And about a minute or even more to kill it with melee.
To think the Formula of my skills supporting melee is 10x more then the skills supporting my MM.
can 1hko: use shield, charge 6 times, valorous.
can 1hko with sting: use shield, charge 2 times, valorous
Getting to the point of flexing is the only real issue with time, I believe you're just on cusp of 1hkoing and you probably need 1 knocks or valorous to negate him having full advantage or his def bar, valorous in this case does both for 6IP as opposed to wasting 4IP to get 1 advantage, and/or 5IP for 1 knocks (30% of bar).
You can use DoG with charge if you have more UA and are also confident in your armor as you'll have no def bar.
The average melee swordsman should have a minimum of 100 UA, minimum. I'm not sure that's enough to be great on bears even, I think bears have UA between 100 and 200, but at least you won't suck shit when using DoG with that much.
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burgingham
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Re: 1 Hit bear w/o breaking defence?
Where did you get this from? The new combat system encourages hunting with bows and slings, because it just makes more sense than to face a fucking bear 1on1. Still melee exceeds mm at some point, which might not be what the devs had in mind.Oblivior wrote:I lack to understand why it has to be such a pain to use melee when i can Ko hit it in 2 sling hit's.
Melee was suppose to make things easyer not harder maybe i'm doing it wrong but if i time it it takes +- 10 seconds to kill a boar with ranged.
And about a minute or even more to kill it with melee.