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chris1122
- Posts: 447
- Joined: Mon May 31, 2010 7:43 am
Merchant rings
If i have 2 merchant rings q 550+ how many skill attributes does it raise over all?
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chris1122
- Posts: 447
- Joined: Mon May 31, 2010 7:43 am
Re: Merchant rings
how do i exactly move it?
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saltmummy626
- Posts: 1165
- Joined: Sat Apr 03, 2010 11:24 am
Re: Merchant rings
you get a moderator to send it there. this thread should go in the "inn of brodgar", not "how do I." chris isnt asking how to do something, he is asking how much the rings will boost his stats. as for that part of it, I have no idea.
Want to touch my fibula?

Gulgatha, place of the skull.

Gulgatha, place of the skull.
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DatOneGuy
- Posts: 5553
- Joined: Sun Apr 18, 2010 7:50 am
- Location: I'm in Miami, trick.
Re: Merchant rings
He's asking a question, questions belong in How Do I.
It raises 0 Skill Attributes, it only raises Base Attributes.
With that said, look at the wiki for it's q10 addition and plug it in to the normal formula to get your answer.
It raises 0 Skill Attributes, it only raises Base Attributes.
With that said, look at the wiki for it's q10 addition and plug it in to the normal formula to get your answer.
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chris1122
- Posts: 447
- Joined: Mon May 31, 2010 7:43 am
Re: Merchant rings
Yeah i meant base attributes and what is the formula?
And can someone put this in "how do i"?
And can someone put this in "how do i"?
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DatOneGuy
- Posts: 5553
- Joined: Sun Apr 18, 2010 7:50 am
- Location: I'm in Miami, trick.
Re: Merchant rings
Base * sqrt(q/10) ; Where q = quality of object
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Reimad
- Posts: 201
- Joined: Sun Jun 20, 2010 9:30 am
Re: Merchant rings
wait, so that means a ring would add around 70 to all your stats?
Too bad you Sodom guys only sell them in pairs, I'd like to try swimming but I'd also like to keep a slot open for a silver for the ferryman and it would feel like a waste to only carry 1 with me
Edit: Oh wait, I thought it was +10 and not +3
Not really worth the money then, IMO.
Too bad you Sodom guys only sell them in pairs, I'd like to try swimming but I'd also like to keep a slot open for a silver for the ferryman and it would feel like a waste to only carry 1 with me
Edit: Oh wait, I thought it was +10 and not +3
Not really worth the money then, IMO.
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BrodytheMad
- Posts: 197
- Joined: Mon May 10, 2010 1:55 am
Re: Merchant rings
Lol it's already in how do I?.chris1122 wrote:Yeah i meant base attributes and what is the formula?
And can someone put this in "how do i"?
.....If that's what they say here on "Earth"