Currently:
If i am shooting someone with my bow and they engage me in melee combat. i can continue to aim and shoot at them. given that you can make bows that can kill in 2-3 hits even if they have good armour and the fact that the guy in melee must stand still. this makes melee skills almost useless. as a ranger with enough unarmed to hold off the first sting will win. if the person in melee attemps to dodge around you waiting for cooldown, you can simply punch him with no offence bar, completly draining his defence and giving you 1 advantage. and if you want, you can now beat him down with your fists instead of shooting him.
the normal "moves" a melee fighter will be performing is charge, jump and dash initially. all those moves "sound" like they would reduce a rangers aim. however they currently do not.
Suggestions:
1 .While in melee, any combat move you perform should heavily reduce aim or break it.
2. any reduction in aim causing aim to equal or go below 0, should break your aim. you should have to reaquire your target.
you may have to make an exception for call down the thunder, but i donno.
so basically if you sprint up to a ranger, and charge him, it should break his aim. if he wants to try and aim again and try and shoot you before you charge or dash, he can try, but that next charge or dash should also heavily reduce aim or break the lock. this would also affect shooting animals in melee, and generally make ranged combat more about killing from range, not in melee.
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DeadlyPencil
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Irish_Pride
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Re: combat "moves" should reduce marksmanship aim
Reminds me of the interruption of spells in Dragon Age.
Either way, semi-good idea.
Either way, semi-good idea.
Lol why u mad tho?
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aso11
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Re: combat "moves" should reduce marksmanship aim
I'm both a ranger AND a melee person. Above post makes sense so +5 points to Gryffindor
"Normal" is only a difficulty level in video games - Aso11
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Jackard: Koya only raises the lynx so he can molest it later
Koya: What means "molest" ? Translator cannot translate it or do it with no logics...
"And no im not native to english, I was born in the usa." - A very bad troll.
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ElGato
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Re: combat "moves" should reduce marksmanship aim
I thought the MM meter was reset if an attack move ( sting, valorous strike, punch, etc. ) was used on you.
So even if you can survive the first sting, you have to start over with aim.
So even if you can survive the first sting, you have to start over with aim.
burgingham wrote:We are all Gato, and Gato is Delamore of course. Goons blablabla...
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Nobody
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Re: combat "moves" should reduce marksmanship aim
It resets meter only if it causes at least 1 SHP damage.ElGato wrote:I thought the MM meter was reset if an attack move ( sting, valorous strike, punch, etc. ) was used on you.
So even if you can survive the first sting, you have to start over with aim.
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ElGato
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Re: combat "moves" should reduce marksmanship aim
Hm, I thought it was any change to defense.Nobody wrote:It resets meter only if it causes at least 1 SHP damage.ElGato wrote:I thought the MM meter was reset if an attack move ( sting, valorous strike, punch, etc. ) was used on you.
So even if you can survive the first sting, you have to start over with aim.
oh well ;/
nice ideas in OP.
burgingham wrote:We are all Gato, and Gato is Delamore of course. Goons blablabla...
Caradon wrote:Gato, the anti-ghandi
Sabinati wrote:yeah we're gonna kill you gato!!!
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DeadlyPencil
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Re: combat "moves" should reduce marksmanship aim
actually, i found that in sparing, my opponent didn't lose his aim, i wonder if it has to do with sparing not doing real damage. anyways doesn't matter because good luck bringing his defence to 0 before you get arrowed to death.ElGato wrote:Hm, I thought it was any change to defense.Nobody wrote:It resets meter only if it causes at least 1 SHP damage.ElGato wrote:I thought the MM meter was reset if an attack move ( sting, valorous strike, punch, etc. ) was used on you.
So even if you can survive the first sting, you have to start over with aim.
oh well ;/
nice ideas in OP.
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Skorm
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Re: combat "moves" should reduce marksmanship aim
then Ranger should be buffed even more in damage, since you miss arrow n1 you are screwed, then you gotta make it deadly enought for 1 arrow to be worth.
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ElGato
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Re: combat "moves" should reduce marksmanship aim
Well, I think a valor strike could take out the defense of a ranger unless he had matching UA/MC for maneuvers.DeadlyPencil wrote:actually, i found that in sparing, my opponent didn't lose his aim, i wonder if it has to do with sparing not doing real damage. anyways doesn't matter because good luck bringing his defence to 0 before you get arrowed to death.ElGato wrote:Hm, I thought it was any change to defense.Nobody wrote: It resets meter only if it causes at least 1 SHP damage.
oh well ;/
nice ideas in OP.
burgingham wrote:We are all Gato, and Gato is Delamore of course. Goons blablabla...
Caradon wrote:Gato, the anti-ghandi
Sabinati wrote:yeah we're gonna kill you gato!!!
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Neptjunoue
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Re: combat "moves" should reduce marksmanship aim
Get to 2 IP and use Evil Eye, switch to DoG maneuver and start aiming ranger bow. Switch to oaken stance when your defense is 75%. Enemy has no offense to attack the aiming ranger and has to move which will negate some of the CD from evil eye while still giving him IP when he uses a move.
In summary: Evil Eye + Maneuver + ranger bow.
In summary: Evil Eye + Maneuver + ranger bow.
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Cause they all die! When I sing, I end their lives
You act as though payback makes you a noble man
Is that a fact? Well, you're a goddamn Philistine!