Bring back wild plant patches

Thoughts on the further development of Haven & Hearth? Feel free to opine!
User avatar
Onionfighter
Posts: 2957
Joined: Sat May 30, 2009 8:45 am
Location: Mordor

Bring back wild plant patches

Post by Onionfighter »

WWWs are ok, but when beginning a map it is much more fun to find the wild plants scattered around like in the first two worlds. We could actually have both at the same time, anyway.

Also, wheat should be easier to find. Having it is so vital that I think half of all wwws should be wheat.
Cheerleader
User avatar
sabinati
Posts: 15527
Joined: Mon Jul 13, 2009 4:25 am
Location: View active topics

Re: Bring back wild plant patches

Post by sabinati »

yeah i really liked the wild plant patches. the problems with them were:

the patches were too large
too many hops
didn't respawn
User avatar
Onionfighter
Posts: 2957
Joined: Sat May 30, 2009 8:45 am
Location: Mordor

Re: Bring back wild plant patches

Post by Onionfighter »

I thought there were too many onions. I did end up eating some when I was exploring and starving.

I remember being the first to discover grapes for my village in world 2. It is a lot more exciting to actually know you have gotten something useful, rather than getting something that has a small chance of being useful.
Cheerleader
OvShit
Posts: 390
Joined: Wed Feb 10, 2010 1:39 pm

Re: Bring back wild plant patches

Post by OvShit »

Well, once I`ve tracked flax but I did not know it was useful. Crap.
User avatar
burgingham
Posts: 8486
Joined: Fri Aug 14, 2009 10:58 pm

Re: Bring back wild plant patches

Post by burgingham »

Yeah I would love those back in the game too. Respawning is an issue though, especially with a world that lasts as long as this one.
Alistair
Posts: 19
Joined: Mon Nov 29, 2010 12:19 am

Re: Bring back wild plant patches

Post by Alistair »

They could randomly spawn throughout the world like taproots, stinging nettles, etc. do, only in tiny bunches.
User avatar
Wolfang
Posts: 1255
Joined: Sat Feb 06, 2010 2:26 pm

Re: Bring back wild plant patches

Post by Wolfang »

I 100% agree, finding a wild plant patch is a lot funner & exciting!
It was a sad day when they were replaces by WWWs. :(
sabinati wrote:But Wolfang, it's the mods who are trolls, remember. please have some mercy on this innocent victim of merciless trolling by the moderation team before you make any more ad hominem remarks about him.
Image
User avatar
jorb
Posts: 18715
Joined: Fri Apr 03, 2009 7:07 am
Location: Here, there and everywhere.

Re: Bring back wild plant patches

Post by jorb »

I can see where you're coming from, but the plant-patches had several issues. Respawning being one (though that could probably be solved by actually spawning more plants ;)), and the introduction of new plants being another (though that could probably be solved by actually spawning new plants ;)). On the other hand i kind of like the WWWs and the uncertainty associated with foraging them.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
User avatar
sabinati
Posts: 15527
Joined: Mon Jul 13, 2009 4:25 am
Location: View active topics

Re: Bring back wild plant patches

Post by sabinati »

change it so they are like herbs...? you'd still need the same per*ex to see them as www, but spawn in a clump of 3-4 like mussels?
User avatar
Onionfighter
Posts: 2957
Joined: Sat May 30, 2009 8:45 am
Location: Mordor

Re: Bring back wild plant patches

Post by Onionfighter »

Honestly I don't have a problem with them not respawning at all. Even toward the very end of world 2 the patches could still be found near my house, and new crops could still be introduced via wwws. They also added a little variety to the landscape. I don't like the idea of them spawning like herbs because I like them being an actual part of the landscape.
Cheerleader

Return to “Critique & Ideas”