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DatOneGuy
- Posts: 5553
- Joined: Sun Apr 18, 2010 7:50 am
- Location: I'm in Miami, trick.
We need a change log.
Anyone else tired of random changes you have no fucking idea about? It's okay when they're announced it's okay when they're fast, but at least tell us. Brickwalls now appear to have double the HP, this would be very nice to have known, we had to learn they went from 75 to 70 soak, and now we had to learn this, by ourselves, it's a real pain to have to figure it out, I test out all kinds of information in game just so I know when it comes in handy, but it seems like I have to test it every day at this rate.
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hfacktor
- Posts: 179
- Joined: Sun Jun 27, 2010 4:46 am
Re: We need a change log.
In the beginning I think there was a sort of appeal and charm to most information being undocumented. Sort of an "exploration and discovery" type of thing. But with how complex all different aspects of the game have gotten, at least some centralized formal documentation from the devs would be greatly appreciated.
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DatOneGuy
- Posts: 5553
- Joined: Sun Apr 18, 2010 7:50 am
- Location: I'm in Miami, trick.
Re: We need a change log.
Oh don't get me wrong I love that stuff for the beginner stuff, but for changes like "Brickwalls now have double HP!" theat should be announced, there's no 'charm' in finding out your wall has 2x HP and no one is checking for it.
Whenever whatever is keeping between you and everyone else (your defense) is changed, it should be told somewhere. It was last time perfectly well, but this time, nothing, not a thing.
Whenever whatever is keeping between you and everyone else (your defense) is changed, it should be told somewhere. It was last time perfectly well, but this time, nothing, not a thing.
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Tacheron
- Posts: 837
- Joined: Fri Apr 16, 2010 12:11 pm
Re: We need a change log.
Yeah. At least we had the "stuff" announcement so we KNEW we had to go look, but stuff that isn't pretty obvious (such as the wall hp DoG is referring to), should really be announced.
This is not a test of power
This is not a game to be lost or won
Let justice be done
This is not a game to be lost or won
Let justice be done
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Jackard
- Posts: 8849
- Joined: Sun Jul 12, 2009 6:07 am
- Location: fucking curios how do they work
Re: We need a change log.
I recall asking for a log ages ago but jorb preferred the whole discovery thing. And it seems announcements have only grown more cryptic since then.
all i know is that the lack of one makes testing and feedback more difficult
all i know is that the lack of one makes testing and feedback more difficult
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DatOneGuy
- Posts: 5553
- Joined: Sun Apr 18, 2010 7:50 am
- Location: I'm in Miami, trick.
Re: We need a change log.
I recall a few of yours and some other people's threads on the matter, they seem to always get ignored. So sad, because it is as you say so difficult.Jackard wrote:I recall asking for a log ages ago but jorb preferred the whole discovery thing. And it seems announcements have only grown more cryptic since then.
all i know is that the lack of one makes testing and feedback more difficult
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Oddity
- Posts: 1983
- Joined: Sun Jun 20, 2010 12:04 am
- Location: BC, Canadia
Re: We need a change log.
I remember when loftar changed palisade soak to 30 and the only documentation of this was the fact that he said it on IRC or something.
jadamkaz wrote:ah i remember my run in with odditown they are good ppl im sure the only reason they killed ME is because they are troll hunters and i was a troll
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spectacle
- Posts: 950
- Joined: Wed Nov 11, 2009 11:16 am
- Location: Planet
Re: We need a change log.
It's doubly strange since this is an alpha and we're supposed to be testing stuff. There's probably game features out there that aren't getting tested because nobody knows they exist...
Once a man has changed the relationship between himself and his environment, he cannot return to the blissful ignorance he left. Motion, of necessity, involves a change in perspective.
-Commissioner Pravin Lal, "A Social History of Planet"
-Commissioner Pravin Lal, "A Social History of Planet"
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Jackard
- Posts: 8849
- Joined: Sun Jul 12, 2009 6:07 am
- Location: fucking curios how do they work
Re: We need a change log.
spectacle wrote:It's doubly strange since this is an alpha and we're supposed to be testing stuff. There's probably game features out there that aren't getting tested because nobody knows they exist...
Easter Eggs
Wed Mar 24, 2010 9:12 pm
<Jackard> What are some quirks youve found or would like to see added to the game? Like butchering a chick leaves A Mess... and sheepskin makes twice the parchment. It'd be funny if the cow eggs from world one could be hatched into (useless) cowbirds using a chicken coop. Or if sleeping for a long time gave you dreams. I mean more secret/fun tricks than shoutouts - like puns, sayings and superstitions. Stuff that gives only minor or no benefit: "Blood makes the grass grow."
<Haba> If you have an active murder scent, all the dreams you harvest should instead be "A Terrifying Nightmare".
<jorb> There is at least one that has been in forever, and that no one to my knowledge has discovered.
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Oddity
- Posts: 1983
- Joined: Sun Jun 20, 2010 12:04 am
- Location: BC, Canadia
Re: We need a change log.
Reveal your precious secrets, jorb 
jadamkaz wrote:ah i remember my run in with odditown they are good ppl im sure the only reason they killed ME is because they are troll hunters and i was a troll