Jewelry: how is it possible to achieve such big numbers?

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slipper
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Jewelry: how is it possible to achieve such big numbers?

Post by slipper »

I saw the Sodom trading thread, q1000+ Clothier's Thimble, q700 thanes, etc. I remember someone saying on the IRC that with 50 points in smithing he could forge q400+ items.
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mipmiopin
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Re: Jewelry: how is it possible to achieve such big numbers?

Post by mipmiopin »

eh, your post sounds like getting 50+ in smithing is something unreal
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Garath
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Re: Jewelry: how is it possible to achieve such big numbers?

Post by Garath »

not that, but getting q1000 is, as is smithing q400 items with 50 smithing
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SacreDoom
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Re: Jewelry: how is it possible to achieve such big numbers?

Post by SacreDoom »

slipper wrote:I remember someone saying on the IRC that with 50 points in smithing he could forge q400+ items.

I think that was DoG.
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Phizuol
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Re: Jewelry: how is it possible to achieve such big numbers?

Post by Phizuol »

I don't know the formula, but I know it is the result of insanely high PSY. Why do you think cavebulbs are so valuable?
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Potjeh
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Re: Jewelry: how is it possible to achieve such big numbers?

Post by Potjeh »

slipper wrote:I remember someone saying on the IRC that with 50 points in smithing he could forge q400+ items.
Forge Ring
Of course, he can only theoretically forge q400 stuff, because nobody has metal anywhere near that good.

Jewellery is an exception, since gold and silver have no q, so their q is solely determined by smithing and psy. One character in a village specializes as a jeweller and grinds up a lot of smithing, and the whole village feeds him cavebulbs. Add forge rings for smithing boost, and boost psy with booze and tobacco for a bit of extra points.
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slipper
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Re: Jewelry: how is it possible to achieve such big numbers?

Post by slipper »

Potjeh wrote:
slipper wrote:I remember someone saying on the IRC that with 50 points in smithing he could forge q400+ items.
Forge Ring
Of course, he can only theoretically forge q400 stuff, because nobody has metal anywhere near that good.

Jewellery is an exception, since gold and silver have no q, so their q is solely determined by smithing and psy. One character in a village specializes as a jeweller and grinds up a lot of smithing, and the whole village feeds him cavebulbs. Add forge rings for smithing boost, and boost psy with booze and tobacco for a bit of extra points.
I understand now, thanks for the reply.

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